I wanted to give it a try, but my character just stays locked running to the right. It's nothing on my end accidentally pressed, and I've refreshed and reloaded the page several times. Oh well.
Pretty fun little game. One thing, I do wish there were a hotkey for restarting, like hitting space bar, rather than having to reach over and click then move my hand back to the arrows.
Noted, will enhance the notif. =) <--- I didn't precisely enhance them but just moved them a little, in further releases I will provide a better UI feedback for might rewards per spell. This shall be less annoying in the mean time.
*BUG* Gaining huge amounts of offline nodes just from refreshing the game. I left it running while I slept and after refreshing it doubled my money. I refreshed it twice more just to see, and now I have about 7x what I had after letting the game run for hours.
Definitely needs more Qubit upgrades. Once you get to reboot with 2-4k, it's very easy to reboot a couple more times for way more than you can spend, then what's the point.
100B board is pretty useless anyway. The tutorial doesn't explain everything. Once you learn the tricks, the game progresses extremely quickly, and you max out what you can produce. Then it's just a matter of loading billions of cells into spinners to cell off to create massive microchips.
@Monzaldo I'm not sure what you mean. The auto-sell for me always seems to sell the highest combine for each component, even saving leftover amounts until it has enough to combine the next tier.
Needs some balancing for how different components scale. Obviously the yellow components will cost more than the green, but they shouldn't cost a lot more AND require a lot more for the next combine. When you get to the 2.0E6 bottle, the components for both of the first 2 green bottles are still well under 1k, and to level it up at all requires a TON of extra upgrading on the yellow side. It was the first spot where I really felt I had to actually stop and grind a long time to progress.
Thanks for your detailed feedback. First of all I want to say that it is intended that some products have a higher return on investment than others, because of the resource supply cost. So there is no clear tactic what to build next that can be repeated when a new product is available. I also though about cases with negative effects on income, but I discarded this (e.g. a production unit produces an item that sells for $1000, but need resourses for $1100). Right now everything earns you money, but some investments payoff after 5 minutes while others need 50 minutes, especially when you consider the investments you need in resource production.
But it still might happened that there is something wrong, so I will test it again.
@decochef The far gens are at 0 heat being held, but not converting 0 heat. I'm guessing they are still converting more than 1.3m. So when you place a second one, your high heat gens are also still going to convert some heat, but they are already above their conversion limit, which means it goes directly into stored heat and blows them.
"The game will try to upgrade all raiders equally" They were all the same level. Some went up 0 levels, some went up as much as 25 levels. How about just a button that levels them all once (with button for 5x, 10x) if it can afford to, or none at all?
I don't know what to do now. The game was fun to start, but very shot and shy on content for the progression. I still don't have gloves to complete the only quest I have left to do. And I have no need for the skills I've raised or the vast majority of money I've accumulated.
Does the game difficulty increase over time? I was strolling along killing without much trouble, then went afk in a safe corner. I ended up being a way for a few hours, picked right up in the same area of the same floor, and now every room I walk into almost kills me.
Noted, will enhance the notif. =) <--- I didn't precisely enhance them but just moved them a little, in further releases I will provide a better UI feedback for might rewards per spell. This shall be less annoying in the mean time.