Fun game, but rather short due to balance issues. It starts of a little slow, but only for a couple minutes. Then it speeds up too quickly with maxing customer time. After that, it's easy to buy a lot really quickly on the Pool. It's also easier to move on well before each location is maxed, and maxing once you move on is not too cost effective. The hotel doesn't get use of fully upgrading rooms.
Also, I didn't have a purchase price on music studio, so I was able to do it 3rd. By the time I bought upgrades on it, and orchard, there wasn't much point in even doing gamer and miner businesses. The only part that's an idle grind is trying to finish out the unnecessary music studios.
Well...it looks and plays decent. But there's no game progression. The upgrades speed you up a bit, but literally all you have to do is just hold your mouse button down until you win.
Not sure who all is saying you get better by crafting the parts separate. I've done dozens of heads and handles at a time, picking out the very best pairs and combining them, and haven't quite gotten half as good as my best complete axe. And it was made with lower material too.
I think the biggest thing to help balance the gem system a bit, would be a lower cap on the chance to not use, as well as the ability to use multiple gems on one item for better results.
Khoitrinh, yeah, but that's once you've gotten that far. The switching back and forth with "smeel" is what gets you there, rather than ever spending your earlier points on crit or block. Then once you get to that point, the game got boring, and the switching back and forth too tedious. Could use a bit of balancing on both ends.
Game has pretty big potential to really stand out in the sea of idle games. But for now, the points system is basically switching back and forth between attack/hp and spell power to boost your "smeel" and have infinite 2x exp and gold. No use spending a ton of points for a small amount of block or crit rather than dmg and hp, especially when "smeel" can give you plenty for free.
Games like this are fun until you max everything and the late game difficulty keeps growing when you no longer can. Beat the boss, but not the last island before him.
A good effort by other comments to suggest things to improve the game. But really, the game is more of a "5 minute" game than what people expect from an idle. And I don't know that a short, beatable game is worth the effort of implementing a bunch of unnecessary convenience changes.
In support of the option to be able to revisit previous levels: Yeah it's cool that the boss can still generate income without having to defeat it, BUT, you lose the ability to get rainbow by just grinding the boss.
Danaya could use a change in first ability. Her Fertility becomes rather useless once you've used Lust. Since Lust also increases the cost for the next birth, that cost even with Fertility jumps up well beyond what you can quickly build up. Then by the time your production catches up some with your birth cost, you can use Lust again.
The change has been done to Lust rather, now population gained from outside sources (Lust, Sons of the Avatar, village conquest) no longer count towards your food requirement, so it won't affect how much you need for your next birth.
Yay for "fixes"! I reset once for over 1k prestige, bought the upgrades, saved up several k more. Reload the game today, and all of it's gone, as well as the upgrades purchased in my current run, so my whole reactor blows up.
Picked this up on Steam also. Really fun TD game, however it would've been nice if they would've fixed the whole relclaim-doesn't-give-energy issue before putting out the full pay version of the game...
The change has been done to Lust rather, now population gained from outside sources (Lust, Sons of the Avatar, village conquest) no longer count towards your food requirement, so it won't affect how much you need for your next birth.