Kinda fun for a little bit, but loses it's luster the more you have to upgrade, and compete with upgrades when attacking. It's basically like Tribal Wars for kids. Armies are small and quickly built, you don't have to wait to fight, you can't die, the most you really lose is some resources and the inconvenience of repairing, and you can build up very high very quickly depending ONLY on how much money you're willing to spend.
I really wish the idle message did not exist. It's annoying having to wait for the screen to refresh, game to load every time I walk away for a few minutes, especially when building up something I'm about to use, or have just sent troops in to attack.
This reminds me of early 3D programs. Simple and a bit easy, but mildly entertaining. Would enjoy seeing something built from this design that's more in depth and challenging, and perhaps with redone camera control.
@Toxicblad: Two is a couple, three is a few. 1: Apparently they were wrong, but still appeared as I described previously, as if the plot had randomly shifted. 2: You said returned in both points, but returned to which planet? The whole back story to this interactive cellular biology lesson is that the platypus is a creature from another planet, and this is the story of how they came here. And in that story, their home planet was supposed to have been destroyed.
And one other thing...Pick one plot. First it's 100 years left until the planet dies, so we make a cell capable of surviving the 100 year trip to another planet so the species lives on. Then all the sudden after the 100 year flight, and evolution from our cell back into the platypus on "Earih", the platypus has a remote that lets him talk to the planet that was supposed to be dead, like a secret agent sent there on a spy mission...
And just wanted to point out, that in leet speak or whatever, 7 is used for a T, not a 1. So your little "designation" name for the distant planet says Earih, not Earth.
Well, it would be helpful if every level actually spawned what you needed. I'm on level 5 and my cell was doing great, and now I'm supposed to build Defensin. But I don't have any NA to build Defensin, or enough Lysosomes to recycle a Mitocondria or Chloroplast. Now my Peroxisomes are all gone and everything is dying from radicals, and the level isn't spawning a single NA anwhere....game over.
@ dragon, You have to figure which words on the right represent the words on the left to figure which symbols represent the letters. First, you know which one is shield since it's 6 letters. Then, you know which one is Yore, because it ends in the same symbol as the 4th symbol in Shield.
Creeper World was pretty fun game also, but not only was this game uploaded about 5 months prior to Creeper World, this is also a sequel to The Space Game uploaded another 5 months before that. Speaking of which, it's long past due for another sequel here. :)
I don't really like the cave runner type games in general. This is the first one I've found enjoyable for more than 5 min or so. Simple, with a dash of innovation.
One thing that would've made this better IMO, would be more options in the shop. Instead of only buying new weapons, and only doing upgrades when you level, you could have items which add to the base stats of character and weapon, and then make the level upgrades increase percentage of the total base value. Otherwise it's easy and the shop quickly becomes pointless. You can just use the machine gun through the first half, and easily have the chaingun or flamethrower by the forest with trade upgrades or replaying.
The game is kinda fun, tho repetitive and a little boring. It's maps and menus with still-screen menu navigation. The only action is in the battle scenes where you fairly pointlessly move around in a small side-scroll 2D area and hold down a number key to spam an attack. I guess it's pretty good for what it is, I'm just disappointed because I was expecting an actual "action-RPG."
It's not too often you see a new game pop up that just instantly excites me a little. This is definitely one of those titles. But was there previously a demo or video or something released for this game? I swear I've seen/read the entire intro before, a while back.
I like the graphics and gameplay. It could be really good with some tweaking and expanding, like others have suggested shops and perhaps quests, and of course a save feature. For me there's sadly just no replay value as is, once you die a time or two.
@ thebecoming: I've never known the lasers to act that way. Each individual laser always fires at the enemy closest to it. So if you're having issues with them spreading fire around, either you have them spaced out so that different ships are closer to different lasers, or you don't have enough firepower, so that ships are living long enough for another ship to come closer to the laser, causing it to change target.
@ aidy So the game loses a point because you don't know how to use the different weapons? It's deigned that way on purpose. Lasers are fast, but use up energy, missiles are slow and use resources but do big damage and have large range. You want missiles for mothers, pulsars for close range. I never use thels. They're an imbalanced medium.
@IcyComet It's an impressive game to be on Kong, but it would be a lot easier to be excited about a game like this on Kong, if it ran well and had options, instead of just making you want to go play the actual games away from Kong. Don't confuse suggestions and critique for pointless whining, as I'm just as sure that suggestions will aid in updates to come. Right now it's a good start.