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Caravaneer

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Oct. 03, 2010

Rating: 2

One thing this game really needs is a button to skip, but come back to someone in a round. When you start getting a lot of people, the random placement leaves you with a lot of trapped people who can't move when it's their turn to.

The Space Game: Missions

Play The Space Game: Missions

Oct. 03, 2010

Rating: 2

It's not that hard nor does it take that long really, especially if you read some strategy beforehand. The game just has a steeper learning curve than some. The big fights give you sandbox money. The only hard thing about those is knowing enough about what you need to build. Just don't spend it stupidly and you've got instant win on any difficulty. The mining missions send based on what you've mined, so it's not an instant win, but it also doesn't bombard you.

GrindQuest Beta

Play GrindQuest Beta

Oct. 03, 2010

Rating: 1

No, I said that sap is > (greater than) subtlety, and VANISH is pretty much useless. Sap disables an additional enemy when you get 2, as opposed to subtlety just giving a lesser chance to get an extra enemy. Vanish allows you to escape and rest instead of dying. So I guess it's not "completely" useless as rest is a shorter timer than ghost, but it's not really worth the points IMO. And yeah, the 100+ hp thing was referring to a shield rather than spending points to be able to get a little extra Agi from offhand.

GrindQuest Beta

Play GrindQuest Beta

Oct. 03, 2010

Rating: 1

For rogue, I would focus on Assassin line. Duelist isn't too good, at least early on, to have to put points just to get the full small agi bonus from offhand items, and small percentage-based damage. I'd rather have an extra 100+ hp and focus on Assassin line. First thing is putting enough in Assassin to get Sap. Then it's up in the air if you'd rather put more into cheap shot and ambush, or go for the money and xp bonuses in thief line. Also sap > sublety, and vanish is pretty much completely pointless.

GrindQuest Beta

Play GrindQuest Beta

Oct. 03, 2010

Rating: -1

Yeah, I don't know what hayden is doing different. He says his priest is doing the best, but mine is by far the worst. Right now, my priest is lvl 28 w/ 104g, having trouble grinding thousand needles. My mage and warrior are both lvl 31 with 205/187g, and doing quests in stranglethorn, having completed needles and arathi quests. (all 31-40 zones). My rogue now is lvl 34 with 441g and grinding stranglethorn, having completed all the 31-40 zone quests a while ago. And he's the only one so far that can kill the elites in Ashenvale 21-30 dungeon, blackfathom depths.

GrindQuest Beta

Play GrindQuest Beta

Oct. 03, 2010

Rating: 2

Dude, it's just a more interactive idle flash game based on WoW. It doesn't need walking around. It doesn't need all classes and zones. Why go through the trouble of adding all races and classes with just 4 character slots, no racial bonus or ability to see your character, and limited depth into each character type? It's not supposed to be EXACTLY like WoW...

Caravaneer

Play Caravaneer

Oct. 02, 2010

Rating: 1

Well that was weird. Some kind of bug I just had. My game randomly ended. I had just completed a route, and sold, bought horses and a new cart, food, water, etc. Was ready to set out on a new route, went to map, was moving my cursor around to get the right direction to travel, and the death screen just popped up while I was still sitting still on the town dot.

GrindQuest Beta

Play GrindQuest Beta

Oct. 02, 2010

Rating: 6

The rogue has a major advantage over the other classes with sap, plus xp and cash bonuses. I tried all 4, running in different windows cascaded so they all keep running, moving from area to area grinding and questing when they can. Right now my priest is 24, mage 28 (started before the other 3), and warrior 26, all grinding thousand needles having difficulty with the quests, and my rogue is 29 questing in arathi having completed needles quests. He's also by far the wealthiest. All 4 have first 2 bags and first mount. Priest and warrior just got their mounts and rogue already has another 167g. Some of that also came from him being the only one I could easily do Deadmines with.

The Space Game: Missions

Play The Space Game: Missions

Oct. 01, 2010

Rating: 0

@ mecha372: Was it mother ships, or super ships? Were they in range of the lasers? Did your thels drain all of your energy? Thing is, thels suck in pretty much any situation, and missiles are far better for taking out mother ships with their range and damage. Just allow extra cash for the ammo.

The Space Game: Missions

Play The Space Game: Missions

Oct. 01, 2010

Rating: 2

In support of what Cyborg said about Thels vs. Missiles, I made a serious effort to use them against the super ships. But a dozen upgraded Thels, backed by 13 solar stations and 4 energy storages, all upgraded and filled with energy, still ran out of energy before the super ship got to 1/2 health. That's 16 upgraded missiles with an extra 3k for missiles. That's a huge money sink, for little damage, and no splash damage or sustainability.

The Space Game: Missions

Play The Space Game: Missions

Sep. 26, 2010

Rating: 3

Solar stations are just like power plants on a grid. It doesn't prioritized. They can store up so much energy in the grid, and then it's going to go wherever it's being used. If you run out of energy anywhere, then you need to create more of it.

The Space Game: Missions

Play The Space Game: Missions

Sep. 25, 2010

Rating: 976

So I've been messing around and replaying the game to get all reds again after losing my save. And I've found that it's really quite possible to just build a stationary base and beat the final mission. No tricks, no fancy designs, no hectic rebuilding, no long drawn-out plans. Just a well balanced base that you can sit back and watch as it owns. You need a dozen or so fully upgraded missiles (to destroy the super ships), around 6-10 fully upgraded pulsers (to destroy enemy fighters as well as super ship missiles), 6-10 upgraded solar stations and a couple upgraded energy stores so your pulsers don't stop firing. Keep a solar station or pulser at the front as they have he most health. I had 10 repairers, and that was more than enough to prevent the super ship beam from killing any solar stations or pulsers. Toward the end you can sell off a little if you need to, for missile funds.

Recordshop Tycoon

Play Recordshop Tycoon

Sep. 12, 2010

Rating: -2

And then brought karma from around 1/4 up to about 2/3, and then back to 0 all in the same day. Just took getting to that one impatient person to trigger a flood.

Recordshop Tycoon

Play Recordshop Tycoon

Sep. 12, 2010

Rating: 0

Hah! A new record. After building my karma back up a little, I just had a day with 193 missed sales, dropping karma from almost full to 0.

Recordshop Tycoon

Play Recordshop Tycoon

Sep. 12, 2010

Rating: -1

Well I played it out some more cause I wanted to try to enjoy it and give it a chance. But the issues with the angry impatient people and the unbalanced karma meter really don't get any better. Last building, with sound system and fully upgraded register. I had one day where I missed no sales, then the very next day, I had 85 missed, all from wait time, and it dropped my full karma to below half.

Recordshop Tycoon

Play Recordshop Tycoon

Sep. 11, 2010

Rating: 1

Karma is incredibly unbalanced. I moved into 3rd store with a full meter and $2k surplus. I did ok for a few rounds, losing a little karma here and there. Then one day I missed the newspaper and lost a ton of karma for not stocking the genre of the day. Then the next turn I lost a ton more because of the price, even tho it was over $3 less than the average. After that, I was making about $2 per, and constantly staying bottomed on karma due to inability to restock. Ended up having to restart.

Recordshop Tycoon

Play Recordshop Tycoon

Sep. 11, 2010

Rating: 0

Well if they're leaving based on time in the store, it does make sense that it happens with nobody in line. But doesn't really make sense in general. I still just have first store, with 3 racks. Some days are ok, then some days the last 6 or 7 people will just make a line out the door.

Recordshop Tycoon

Play Recordshop Tycoon

Sep. 11, 2010

Rating: 0

@ camille: Yeah I had that bug too. Seems like it gives you the $500 trophy message when you net over $250.

Recordshop Tycoon

Play Recordshop Tycoon

Sep. 11, 2010

Rating: 0

@ Lapsor: How did you get your register up fast enough to deal with all the customers? And how did you get lucky enough to not have it trigger? I just had 2 back to back days where the last 5 and 6 customers left because of wait time. Thing is, they were ALL looking at racks. No one in line and none of them ever got in line.

Recordshop Tycoon

Play Recordshop Tycoon

Sep. 11, 2010

Rating: -1

Yeah, this game kinda sucks. I mean, it's fun to a degree, but as others have suggested, once one customer gets mad about the wait, all the others seem to follow. Other glitches aside, this one thing makes the game far less playable with all the extra undue missed sales.

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