@phoenixrunner: Easiest way to turn off sound: Start a puzzle and click the || Menu (or press P key on your keyboard) then click on the sound an b.g.m buttons - yes it's silly, but it works....
@Tridus& jaalacba: Junk collector works only on Junk puzzles, the zoo keeper works only on animal puzzles. For animals it's usually easy to guess (shrimp is not an animal, but probaly a food, chick is not an animal), the junk puzzles are listed in a comment from thunderfury (sort by rating)
@Criminal9021: You can fill out 3 fields in the third column (the one with the 5-2) and 2 fields in the lower half of the second column (1-4) because you separated that with an x into two parts. Then it should be obvouis how to proceed.
I think puzzles like mountains, tornado, flame, day rain, tsunami, snow flake, volcano, cloud; forest might be nature related. Certainly "nature related" may not be animals, plants, fruits, food, cause those are seperate categories.
Thanks for showing the description of what you got to do to unlock stuff when you click on the locks. Please do it for stats and daily puzzles too! (Maybe also for A.T. and credits - I'd appreciate it) ^.^ Btw. good game (...if I only knew which puzzles are "nature".... -.-;)
So far I found the following "Junk" puzzles
easy: key p1, whistle p3, trophy p3, globe p6, paper plane p10
normal: calendar p2
hard: money p3, sun screen p4, check list p8, icecream cart p9, movie start p10
Good luck in making some money!
@PsyRatty: You can hold the V key. Also check http://megusta.tistory.com/34 for SOME better explanations though they're still well... ok.
@mxptlk: You could make backups of your save every once and again. Maybe you wanna try this http://www.kongregate.com/forums/1/topics/73061 (page 3 for download link) or read this http://www.kongregate.com/forums/3/topics/12269 I do make backups every other week or so
You unlock daily puzzles by completing the "Calender" puzzle - Normal 2nd page, first row, second column from the right
to skip as many levels as posible do the church easy puzzle (2nd page, lowest row, middle column) equip the architect badge and always take the lowest most puzzles. That way you only have to do 1-2 puzzles per page!
I really like the concept of "the game grows while playing"
However as a player, you should know from the start, that you need to unlock some stuff. This game is a bit secretive about it. If I hadn't read the comments, I wouldn't have knowat all, that there were any game options unlockable by playing.
If the descriptive text of the locked options (eg. "Mark X prevents from filling out") would be visible, I would feel more motivated to actually go try to unlock them. So please make them readable from the start (greyed out of course).
Pretty cool game so far. It has just the right amount of "good" graphik to be enjoyable.
Critic:
I'd like to see the full skill bar of my characters.
If possible add full keyboard controlls, for going back, exit after battles and menu in dungeons.
I renamed Lina to one of my preffered names and when I talk to Tristam the first time, he says something like "it's a real luck, you brought him here, Lina". It's probably difficult to change, but it's real inconsistent to have the game refer to her as "Lina" when you can rename her.
Hope you continue to do that good work ^^