I don't understand why you put "click the sun" as the 9k wool upgrade. . . you already have alarm, 4 actions and an upgrade that raise awakeness. At this point in the game we need faster wool generation, not awakeness.
To be honest, wool was at first supposed to be cosmetic. Then I decided to make the wool feature a more clicker-style path towards completion and added some functionality to the decorations that seemed to fit the theme. Everyone however is now getting unhappy about the wool, which is admittedly rather underdeveloped, so I will rebalance it in an upcoming update.
The hotel is not helpful at all. It is making 13k per second, while my eps is 4m per second. I've got all the rooms and upgrades I can afford on it. Does it get better later on?
Yes you can increase room rent and lower rent time buy upgrading rooms that'll increase your resort eps a lot. I'm considering in lowering the Room Expand Cost differential so players can expand even more rooms on low cost. Game is open for suggestions.
also, why does the stupid rocket avoid going through the middle of the screen where all the boxes are? it just flies around border hardly getting any boxes
Hi =) You lost because you broke the balance of the universe.
Lunar stones boost illumination and goodness while solar stones boost faith and evilness.
You have to find the right balance between all of them to win =).
Try again and enjoy ;)
After prestige I was able to put points into any skill regardless of tier. I maxed out all skills in less than an hour and my crit damage is now rising faster than mob HP which means i've reached a singularity and officially broke the game :/
Can you make gold/keys/damage scale with the wave you're on? I get 2 gold per kill, 50+ keys when I die and my damage is 1.1k so the rewards are useless except the skill points which rarely ever come. Or better yet, get rid of the gold/keys/damage and just let them drop skill points :D
@Norma: I think that is a bad idea because keys are given based on highest wave not waves traveled so if you were able to get to your highest wave within a couple minutes of resurrection it would be too easy to get hundreds of crafting levels every day
I really appreciate all of the quick updates fixing some game issues. But even with 500% exp I'm at level 90 and the only viable way to level up is through medals. They give me more than an hour of exp. Mob exp is laughable. . . exp still needs to be raised. . . or better yet instead of raising it, lower the exp required for each level.
Im waiting an hour now to level up. . . an hour to get 0.2% stronger. . at this rate it's not possible to even unlock tier 2 abilities. My suggestion: Fix the awful exp curve. Decrease exp required to level up by at least 50%. Then give us 1 extra skill point per level up every 40-50 levels.
To be honest, wool was at first supposed to be cosmetic. Then I decided to make the wool feature a more clicker-style path towards completion and added some functionality to the decorations that seemed to fit the theme. Everyone however is now getting unhappy about the wool, which is admittedly rather underdeveloped, so I will rebalance it in an upcoming update.