Would be nice to know what % my Timelapse faith skill's at (Astasia sect) - currently, no way of knowing. Might apply to other faiths too - haven't tried them yet (similar instance for skill - not necessarily timelapse specific). Also, is the permanent effect retained even after creating a new colony?
I'm planning to add buff indicators to all abilities and it'll probably be here next patch. The effect isn't permanent, it's per colony only (I'll look and see if the ability is too weak and adjust accordingly)
Addendum to my previous post: I'm not dealing 24.5 damage due to his def - I tested on other creatures and I dealt 24.5 damage to all of them. So, I take it we deal half our str as dmg?
Please help me understand this: I'm lv 27 and my str/def are 49/36 ... lv 14 weasel (?) atk is 17 - why does he deal 20 damage to me?! I understand why I only deal 24.5 damage to him (his def), but why is he dealing more damage to me than his atk allows - especially considering my def is more than twice his atk?!
I understand this is an idle game ... but it goes so slowly, I want to stop playing due to extreme boredom (even though it could end up being an extremely fun idler).
Exploitable bug: Any time you have a red chest, you can immediately go back a level to turn the red chest into a blue chest to gain a blue gem. Personally, I say keep this bug since the blue gems are too rare - especially since powers cost 3 blues per use and the banker doesn't affect the amount gained from chests.
For sake of continuity (and my OCD), can all references to 'currency' in buildings/research be changed to 'coins' ... or have 'Coins' (in the top left productions box) changed to 'Currency'. I realize this is a minor, nit-picky thing ... but I think I'm losing my sanity over this.
Bug: I've noticed that any time I move my mouse over anything which causes a tool tip to show (in the bottom left box), I lose metal. I know I lose metal to currency - and I'm taking that into consideration ... but after testing this bug by quickly moving my mouse randomly around the screen, I've lost many many millions of metal in a few seconds.
*SPOILER ALERT* you can upgrade those lazy azzholes by collecting all the bones of a dino skeleton - this gives you a fancy draggable 'boost' to apply to individual helpers.
I'm sorry, I am trying to make it work. :(
Thanks for playing!
EDIT: It would appear that there is no existing fix for this, as it was intended for games created in Construct 2 to not be able to NOT pause on unfocus to save resources. If I find a way to get around that, I assure you I will add it in. But for now this is just something we will all have to deal with. :(
Komrade, Communism won't build itself! It is built with the sweat of your bodies and the blood of the Capitalists! That's why you need to work hard to conquer the whole universe for the great party!
Tip: to put more than 4 extractors on a single element, do not shift+click them into place. You'll have to put the extractors just barely halfway on the element and tweak them around the outside boarder - it'll take a little effort due to the inability for extractors to overlap.
I'm planning to add buff indicators to all abilities and it'll probably be here next patch. The effect isn't permanent, it's per colony only (I'll look and see if the ability is too weak and adjust accordingly)