As an edugame aimed at highschool teens, I would say this succeeds very, very well. Very little repetition as far as I could detect, and the ability to change the sum limit means it'll play to the child rather than the other way around.
Irrespective of whether it is stolen or not, it has severe bugs. 'play again' fails to work, looks like it hasn't wiped the variables - soon as you click play again, it checks the game is over and exits back out.
A unique and innovative take on snake. I like this. It has enough elements to keep you interested, changes regularly, and middle of the road for difficulty curve.
Completely unbalanced. I would recommend you look into what you are using these stats for, before you go any further. It is far too easy to gain ludicrous amounts as is.
Basically, I agree with baker. In order to appeal to young children, which I suspect is the aim, allow to colour the background, mix their own colours, maybe colour each section individually, save ,and print the result.
Well polished, but the interface and lack of intuitiveness in both it and the puzzle, lets it down. What should be straightforward, becomes a click-fest, as you randomly try tools on what are obviously the objects, trying to figure out which one is going to let you get it.
Battleaxe, simply point out which games on the site are stolen, with some proof, and pass that along to Kongregate. They will remove it, and they are very good at doing so.
roller, no we don't, but a couple of authors keep shoving it out there. Its really designed for young ladies aged 3-5. The question then becomes: Why is it on a site expressly for 13 and up?
Other than first impressions (Which matter oh so much in any product) this does seem to be a solid, well made rendition of Asteroids, with a smidgen of additional physics, but otherwise nothing new.
Initial impressions: Have not made it past the start-up screen yet. The blocky white text on a black background is a turn-off. Very hard to read, too much contrast, and does absolutely nothing to sell your game.
Saying 'press spacebar to continue' and then accepting the return key as a valid input is a no-no. Its a maths game so it is never going to be hugely popular, but it has a core market. One thing I did not like, was if you did input an incorrect answer, it just told you you were wrong, did not explain which sequence it was using. This is a problem, as with just three markers, there may be more than one valid sequence.
Same problem as a lot of beginning coders really. Your creation lacks skill levels. Either progressive difficulty, or the ability to set higher skill levels for those so inclined. The concept itself is sound, but is not enough for a lasting gaming experience.
Very difficult to understand, non-intuitive controls. A game - any interface - must be intuitive if it is to be quickly picked up and readily understood. This, while innovative, is not intuitive, and not rewarding.
The problem with snake is, the default game is too easy. Unless you add some obstacles, and some measure of increasing difficulty as the game progresses, you will not hook people. Reward persistence, or don't program it.
That was a nightmare :) A lot of fun, bad on the eyes, absolute no-no for epileptics, and by the time I was on combo 5, I could not tell what was mountain and what was hallucination. Not one for play when you need to use your eyes afterwards, but a lot of fun.
I also noticed, innovative? Thanks.