This game lacks the difficulty Manufactoria has. However, Manufactoria really annoyed me by not having an option to freely move the three arms of its conditional statements, while in this one, you can move freely.
I hope the authors meet and make a perfect game together, a game for which I'd love to give a rating higher than 5/5.
Uh wait. I see I have over 2 decillion, yet Cash Earned shows me 300 nonilions. If some upgrades (e.g. those paid with angels' lives or with kreds) are meant not to affect numbers from which you calcullate AI, it should be stated somewhere. If not, it's a bug.
"friendly objects" they say ... I guess they are very friendly if they ignore my movement and just crush me or anything that gets into their path - I actually think UFOs are more friendly than that.
Before laser appeared, I hated all the chasing. I just had to take all the planets but one from my enemy, then I was still unable to protect them all, so I had to chase him all the way through the solar system, back and forth. Since lasers, movement could be punished and the game actually became a lot more enjoyable.
Ah, I get it, why there are so many no-brainer "puzzle" games, infini-click games like most of the FB ones ... Some kids don't want to think, because it hurts. Thus, they want stupid games, so they can stay stupid, but feel like they were oh-so-wise.
One thing I'd complain about is the controls. Moving a distance of single tile by gently tapping a key can turn into moving two tiles, resulting in horrible death of a character. Other than that, I kinda like the game (so far).
The memory leak is horrendous. I know, Flash is a messy technology, but the code is dirty a lot. It ruins a game that could be really good. I can't give it 4/5 if I have to reset my browser repeatedly to play it.
If not for divine intervention, capitalism would surely fall apart. The exponential price growth is insane, especially in Newspaper Delivery, where it outgrows Oil Company before 300 are bought, the only real reward being that Oil Company runs twice as fast for some reason.
Why is it not rated 5.0? Well, some people aren't intelligent enough. And some of them don't like the fact being pointed out by the game. Their bad, I am actually glad there are harder puzzle games here on kong. Most other puzzles look like they were made for 10yo kids (judging by both graphics and difficulty), but Kong is for 13yo+, isn't it?
I just wonder, why is a game with so simple graphics eating almost a whole core of my quad-core CPU? OS is Win7, browser is Firefox, CPU is AMD Phenom II X4 965BE
More than patience, it requires you to be decisive. When you capture a big enemy base, it does two good things to you: (1) It stops generating enemies and (2) it starts generating your army. Striking it in the very first minute is often the key to win, just do it right.
I like rhythm games, but this one is not one of those. I am not sure if the key presses, as required, are fitting exactly to the music. Well, anyway, dance pads are way more fun and they usually don't require milisecond precision if I don't want to fail the game completely.
A few bugs I noticed (I play in Firefox in case this could be an issue): The tower ballista doesn't react to every click, sometimes it takes more than ten clicks to make it wake up and actually shoot. Master of War doesn't sell me the armor even though I don't see any reason for him not to - I have the money and I don't see any other requirements.
Aw cmon. I grinded to lvl 40 and got another 6 credits. But there was nothing to spend it for anymore, and I don't even have all the abilities upgraded to the full. As an over-archiever, I'm disappointed. Nice game anyway.