Game is fantastic. Visuals are great, love the backgrounds. The enemies remind me a lot of Strider from the arcade, which had a great design. Good music too.
Physics are vastly improved and I really like the focus placed on them. Little things like being able to roll a snowball up into a snow boulder is a nice touch, and of course crushing enemies with the environment is terrifically satisfying. I wouldn't mind taking damage from falling objects myself, and would like to have seen bosses utilizing strategies to do just that. Boss fights were great as they are though.
Controls are handled much better this time around. Jumping around in the original Intrusion felt floaty, almost like low gravity.
Finally, I'm impressed by how streamlined it plays on my PC. I've a pretty old rig and I get less slowdown in this, even when the screen gets really busy, than I do on a lot of worse looking games. Great work.
Surprisingly good. A great marriage of traditional shooter and arena shooter. I do wish that mission objectives were a little more obviously laid out; sometimes I obliterate a ship and win without knowing why. And gold medal requirements seem convoluted. Yes, I've seen the tooltip that states "kill everything" for a gold medal, but I've received gold medals while not doing that, so that ranks sketchy in my book.
I thought the concept was very original, and the design was fun. I had a good time playing. As others have said, you do get screwed if you botch a level badly and opt to continue on to the next. With no way to replay, you lose out on upgraded interceptors. Also, early game I was learning to slow the interceptors down when traffic got congested, and it helped because I received more money from not wrecking the road and still had time to catch the crook, but in the late game your target is so far away you're better off ramming pedestrians out of the way. Maybe balance out the strategy. Again, fun and unique control scheme.
Unbalanced as hell. I upgraded in this order, purchasing one level of each before starting the cycle over: turrets, mag field (though you might just as well skip it), weapons. I bought the cart boy at my earliest convenience, which was early in the game. I then situated myself a little right of the EMP (center) of the screen, aimed my mouse cursor at the top part of the enemy spawn point, and didn't need to even play the game anymore to win. You mow down everything. I literally walked away from the computer toward the later levels when it became obvious I could dominate like this. I was off eating dinner when I completed the game.
I rather enjoyed it. The gameplay is basic and straightforward, but there's something liberating in the pace of the platforming. I especially liked leaping through the jungle level. Really great level design all around. The narrative may be a little bland for the subject matter, but the subject matter is good, so that works for me.
I thought it was pretty fun. The reliance on items from the shop in the last season wasn't to my liking though. I'd rather have been able take the time to train a dream team. But then again, since matches consist of nothing but watching text, I wouldn't want the game length extended. Maybe in future installments we could either get a more hands on element, or at least watch a graphical representation of the automation. Needs a save too, but you said you'd add that.
If it's chess you want, why does everyone move in a fixed, bland, straight line pattern? There's no way to create tactical surprise like this. Worse, there's no way to counter with intelligence. You can move in some weak pieces and utilize the range of attack or movement of superior pieces, but you're so hobbled by the mere two moves a turn that it takes forever. Most of my bouts are an endless back and forth.
Hi Ajax, thank you for your feedback. This game is very much a work in progress so I appreciate the advice. I think I'm going to make it so you can choose how many moves per turn you have at the start of a game, between 2 and 4, just to give you a bit of room to manouver. Does this sound like a change you think might make a difference to your opinion?
Loads of fun, but versus mode is a headache. If you're not careful, your combo ends while you're still juggling glass, leading into your opponents turn. By the time your new turn starts, you have to finish up your last round's trick, forcing you start your combo timer early (if you don't screw up and miss the glass, forcing a score of zero). I can pull off 10k+ combos in the main game no problem, but Stunna, who averages 3,000 points, is giving me trouble in versus simply because of this issue.
Does defense even work? I continually jump to block their shot and I have never once blocked it. Likewise, the AI never can block me. It really destroys any semblance of strategy, not to mention the feint jump move is rendered useless.
Fun and addicting but it can get pretty tedious in the early game, waiting for the crushing sphere to run out of steam. Plus you don't feel very engaged for the first part since all you can do is shift the sphere around a bit while watching it move along. Later game is at least more hands on, what with having to dodge cannon fire and deploying items, but even with maxed armor you get pulverized. Cannons on the ground, spiked balls in the air. The thrust item upgrade gets me killed more often than not simply because I rise in heights and crash into the airborne obstacles. Still fun, but those are my critiques.
Original concept... I wish I could commend the game for that, but the controls are so god awful that it renders the entire thing unplayable. Really too bad, because it has some promise.
I quit almost right away. Not being able to cancel out your shots is a massive design flaw. Once you start firing, you better damn well know how many shots you want to fire and where, because you get locked into your trajectory and the time spent shooting at that angle. Of course you CAN'T predict what, where and how many enemies will come out of the right side of the screen, so you're pretty much screwed.
Wanted to like it, but tutorial is a joke. I gave up midway through. And not a single sound effect or musical track to be heard at all. Really? A MMO with zero sound? Crickets chirping would be an improvement to the lack of audio.
what video? its a game