I'm completely sick of the build station. I'm obviously doing something wrong, but I have viewed the help and sat through the tutorials. Most of the time I can arrange a plate of wings and sides with no problem, but when a customer places a big order with conflicting numbers, like with eight wings, five celery sticks and four carrots... come on! I even bought the upgrade to help arrange on the plate and I end up with less than 50% build satisfaction. The worst part is, I AM creating an aesthetically pleasing pattern. It looks god damn fantastic, but apparently its not THE pattern needed.
Do you know what customer is giving you an order that's causing problems? There shouldn't be any that ask for 8 and 5 of anything, they should all be evenly divisible (4/8, 3/3/6, etc.). Feel free to send a bug report or message if something odd is coming up, thanks!
I have issues with the level design. It feels like a convoluted Doom 2 level turned on its head. But I won't complain much about that, because higher mouse sensitivity (tighter controls) would bypass the problem.
The original idea was to have more levels, each one created via a different algorithm (different rules, l-system...). But the development of the game took me too much time/effort and at the and I give up this feature.
Ugh, another kissing game? Yeah I hear the excuses: "it's for girls". Right, because girls identify with female police officers spending their time trying to make out when everyone isn't looking. Rather than, say, stopping crime? Damn, cut this crap out.
Well I spent some time with it and I like it as it stands. Feels like a good improvement to the first Endless Migration. Upgrades are great, and the ability to focus on a flock leader compliments that. Sadly, the act of choosing a flock leader is so haywire that I barely even try when I have a large flock. You have to click away and hope for the best, plus it's very hard to see the highlight. And while I seem to recall this being a problem for me in the original Endless Migration, I do think air space is just too congested. I'd rather duck and dodge, not accumulate enough of a flock to withstand the inevitable 747 that will shred up most of me. Finally, I do like that you all are engaged in a Kickstarter campaign. I'll follow your progress and consider a donation, depending on how things flow.
Based on the title, you should call it Dyslexia. No, but seriously, it feels like a decent top-down shooter. Definitely needs expanding for my tastes, but it feels well on its way.
Instructions give no idea of what the hell kind of gameplay is going on. "fire: left mouse button". Great, care to elaborate? If this is supposed to use be like Battleship, I can't figure out the interface. I think I'm guessing away at points to hit, but damn if there isn't a lot to be desired. And that's saying a lot, considering the original Battleship is nothing but guesswork. It's the same here, except the mini game is trying to figure out the interface. Also, what's up with the backstory? It feels useless and convoluted.
Yes it needs more words, but it's hangman with dead women and urinating devils. I don't know about you, but that's a hell of a lot more interesting than the hangman I used to play in school.
Tip: on the mission five race (Shift and Sift), you need to shoot out a tire. It's not the left tire, as the (currently) top comment states. It's either tire, left or right. It's hard to get your bearings, but at the end of the animation, when Vinnie raises his gun, settle your cursor on the top of Vinnie's gun's raised sights; at the end of the barrel. With a little practice, shifting left to right, you should be lined up for a good hit to either the left or right tire, depending on which way you've adjusted. I hope this helps those who know where to shoot but just aren't sure where to place the cursor. God knows I fell into this category, shooting over and over and over.
I don't know what to tell you. It might be kind of fun if your avatar didn't hop around ineffectually most times when trying to pitch the ball. But he does, so the game is painful.
No one should complain about paying a single dollar for an extra seven levels. It's a god damn dollar for crying out loud. You spend more than that for a tiny packet of peanuts. Literally. If you like, pay for the extra levels.
I feel like this has great potential, but overall I wasn't hooked. The driving physics feel slow, like you stick to the road. How about some drift? Also, reverse is pretty well useless; it's just too slow. Other than that I encountered some audio issues in the game, with engine sfx cutting out. Added audio would help too: screeching tires, crash noises. As it stands, the world feels hollow. The radio stations are fun (though I'd have picked a selection that represents a wider variety of tastes) and I like the mission based objectives.
Very nice. Every once in a while I pull off a maneuver that confounds rival drivers into smashing into each other, or into a head-on collision with objects or explosives. That's loads of fun. Upgrades are great and I want to play for the long haul. My complaint: Donut missions! Are you serious? I am NOT going to scoure every section of the city to try and find these. You accumulate so many enemies on your tail simply by exploring just a little bit. In a short time you're overwhelmed and have to start exploring a whole new section of city. I want those golden mustaches, but not enough to suffer through that.
Glad to see player concerns are being addressed in the game news update today. I'll be back to check this game out once its issues are ironed out. And online multiplayer would kick much ass.
There's a lot of things I could say about the driving mechanic which I don't like, but I wont because I've already voiced those issues in countless other driving games that use this inferior engine. Instead I'll just ask that the dev not use the term "Road Rash" in such a generic game. It clearly invokes the hard-ass, semi-battle aspect of Sega's classic, and nothing of that gem has been replicated here. Disingenuous.
I can't believe someone did a rehash of the old full motion video games from 90's! I feel like I'm playing Sega CD, or a 3DO. You captured the spirit of this genre perfectly; it plays like a bad movie you love to hate. I'm consistently cursing and laughing. I don't know whether to kiss you or hit you =)
Wow. I'm understanding the board game aspect after about five minutes of play; see you left us high and dry with the instructions of "mouse to play". And the fact that you haven't even translated the dialogue in the random events (not that I could read them in any language, they disappear so quickly) makes me pissed off that you wasted even those mere five minutes.
A revisit of the smash arcade hit Rampage. I was ecstatic, at first, but gameplay is dull. There's no threat to your avatar: you just smash up a building while enemies ineffectually fire at you, with an occasional break to run from one end of the screen to other, just so you can obliterate cars by touching them. Why even upgrade attacks when you're lethal by contact? And the whole strategy of actually breaking up pieces of the building from the original Rampage is gone here. You just hop up and hold down the key. I was hoping for a lot more.
Parking game meets zombie shooter? Terrible combo. I think most of my gripes were voiced well enough with Irasfel's comment. Above all, massively contradictory gameplay: from horrendous driving to monotonous, but at least a slightly more fair shooter.
Do you know what customer is giving you an order that's causing problems? There shouldn't be any that ask for 8 and 5 of anything, they should all be evenly divisible (4/8, 3/3/6, etc.). Feel free to send a bug report or message if something odd is coming up, thanks!