Tsundere Vampire: Saves humanity in order to feast on them. Goes back to sleep immediately after saving them. "It's not like I did it for your sakes! B-b-baka! ... erm I mean, You Pathetic Fools!"
Omg, the story in this one is so horrible. "The world is ending because there's no war!" XD Well, this was after Artlogic games took over, guess they ruined the story before they ruined the gameplay.
Why did you change the mechanics for Classic so that it's the same with Story mode where you stop after falling for a while? That doesn't make sense since we're measuring vertical distance and not altitude.
Sorry for the double post but the drag mechanic isn't really that bad. In Burrito Bison and the original turtle launcher you're just basically sitting there hoping you'll hit Dad or a dynamite bear because you're going too fast to actually know what's going on, a way of limiting speed would have remedied that allowing us to have a more active role in getting powerups. Again though, since this game doesn't have any in-level boosts or powerups to get, that good point about the drag mechanic is moot.
The drag mechanic and lack of in-level powerups, while realistic, kinda really makes this game boring near the end, it makes it so that the most efficient thin you can do is go for low power, high fuel stages and boosts so I'm just sitting here for 4 minutes going at 1000 units/second trying to keep my shuttle straight and dodging the occasional obstacle.
base profit from mana gems 0.15 mana per sec, not 1.