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blasblas' Comments

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Crush Crush

Play Crush Crush

Feb. 20, 2016

Rating: 5

I know I'm a perv for suggesting this, but anyone interested in an NSFW version?

Crush Crush

Play Crush Crush

Feb. 20, 2016

Rating: 1

"Alright, alright, I had a good time. What do you want, a cookie or something?" HAHAHA XD Cassie is basically a "family friendly" version of Audrey from HuniePop XD

Developer response from SadPandaStudios

lol Yeah I can see the similarities :P the tsundere type

Tap Adventure

Play Tap Adventure

Dec. 30, 2015

Rating: -4

How does "Jingle Jingle" make it P2W? Everyone can get it quite easily.

Coloruid

Play Coloruid

Dec. 20, 2015

Rating: -1

Hmm, drmy, that might have been what prevented the game maker from making the game more difficult. The only way to feasibly make the game more difficult is by making the groups of colors smaller and having each level be 10+ clicks long. However if you do that, it would increase the chance of the groups jiggling out of place, making the level unpredictable and potentially unsolvable. It was a balance between mechanics and aesthetics. If he could find a way to be the jiggling more predictable he could turn that into a mechanic though to make the game more complex.

Zombie And Juliet

Play Zombie And Juliet

Nov. 27, 2015

Rating: 0

Interesting, this game isn't about strafing, it's about jousting :3 Well, except if you use the staff of course. Still poorly polished and laggy though. 4/5

Bullet Heaven 2

Play Bullet Heaven 2

Nov. 14, 2015

Rating: -5

Oookay, the humor... it's as if the characters aren't even trying anymore. Kinda makes me prefer the first Bullet Heaven where there was no story. I've only played the first world though. Does it get better?

Tap Adventure

Play Tap Adventure

Oct. 28, 2015

Rating: 1

I wish there was some auditory notification that you've reached a commander, boss, or epic boss. Like a ping or a change in music.

Tap Adventure

Play Tap Adventure

Oct. 25, 2015

Rating: 10

There should be a way of making health bars always visible, at least for your heroes so that it'll be easier to see who to heal. I could just use their health in the side bar, but once you've got 4+ heroes it's hard to scroll through them quickly enough.

Realm Grinder

Play Realm Grinder

Jun. 26, 2015

Rating: -4

So, I was able to play once. But when I reloaded the page the game isn't loading anymore.

Idle Raiders

Play Idle Raiders

May. 21, 2015

Rating: 0

To those who can't seem to find the new skills, scrolls and equipment, here's a list of them that someone earlier commented: http://www.reddit.com/r/idleraiders/comments/36e2ni/another_02_item_post/ Also, in case the creator missed my suggestion earlier, scrolls that can drop from anywhere, gives a hint to what items a monster can drop, and doubles xp, gold, and drop rate for a small amount of time would be nice. Not everyone would search reddit for games like this. The increase in xp, gold and drop rate is so that even if the player doesn't get the hint, he still might revisit old areas just so he can use the scroll, and might, by chance get the item.

Idle Raiders

Play Idle Raiders

May. 21, 2015

Rating: 3

Haha, after 3 days of playing, I only now found out that you can click enemies to damage them.

Idle Raiders

Play Idle Raiders

May. 21, 2015

Rating: 0

After two days of farming at the Pabulum Pit I finally got a Transparent Sword which doubles XP gain XD

Idle Raiders

Play Idle Raiders

May. 21, 2015

Rating: 1

Sorry for the double post, but to clarify what I said, here's an example. A global drop called "Scroll of Bones" With the description: Doubles xp, gold and drops from skeletons for 30 seconds. Some say that these ancient undead hold maddening magic. This would not only hint to the item, but add a more solid reason for players to visit old areas. I mean when something like this drops they might drop by just so that they have the chance to use it.

Idle Raiders

Play Idle Raiders

May. 21, 2015

Rating: 2

To the game maker, you'd be getting much less flak if your surprises weren't a 1/5000 chance of happening. Most people won't bother looking up reddit posts for games like this. I'd suggest having an item, perhaps a consumable scroll, that has a decent drop rate, hints towards a possible drop from that monster, and perhaps an increase in drop chance.

Idle Raiders

Play Idle Raiders

May. 20, 2015

Rating: 0

To those having problems with healers tanking the raid bosses, giving your warriors more speed skillbooks will help as they will be able to get to the enemies before the healers and archers do. They might bump into each other at the start, but they'll eventually get into formation. The downside to this is that your warriors might die if the healers can't get to them in time, so try to balance out how much faster your warriors are.

Idle Raiders

Play Idle Raiders

May. 19, 2015

Rating: 2

The speed scroll has its uses, like charging at a boss that has a ranged AOE attack. Perhaps later on he could add a boss that teleports all over the place? Also, I kinda like that I'm not able to directly control the raiders, makes me feel like some god character who influences the battlefield :3

Idle Raiders

Play Idle Raiders

May. 18, 2015

Rating: 0

What does the Fire Tinged Sword do?

Idle Raiders

Play Idle Raiders

May. 17, 2015

Rating: 2

I would suggest limiting the name changing thing to clicking the name of the raider. It's annoying to try levelling up a raider, accidentally clicking outside the level up button and having the name change thing popping up.

Dawn of the Dragons

Play Dawn of the Dragons

May. 16, 2015

Rating: 516

Or have a one-click button for adding 100 stats at a time, or even multiple instances of 100 stats like what you did with attacking in raids.

Idle Raiders

Play Idle Raiders

May. 12, 2015

Rating: 3

Is there a way to make the cleric try to avoid enemies instead of tanking them.

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