Nice mechanism, but very short. With two anomalies you can 'walk' along anything (by pulling the one 'behind' you and relaying it in front), which I'm not sure is intentional although it's the only way I could complete the last level.
The crashes get annoying -.-
I haven't got there yet but I can see that it would be quite quick to afford everything, which kind of removes the point of money. Perhaps have some ships or weapons that get unlocked for killing certain types of enemy that are very rare, or something?
Lock on sometimes doesn't work, and it would be good to be able to select a target if there are several within the lock-on arc. (The Star Wars space fighter games allow you to move up and down through the available targets which is a good method imo.)
Will be a 5 when it doen't crash!
Lots of promise. Many of the points which have been mentioned earlier are true, though.
- Save progress
- Confirm on Q
- Laggy by about level 20
- Too easy on 'normal' mode
- Should have 'special' levels (i.e. bosses)
- Missiles are too strong in my opinion
But don't be discouraged, this is almost a great game!
This is really poor, there is no way to tell where the ball is (ie how fast it is moving towards you) or when to swing, so the hit (if any) is largely random.
I like the style of this game a lot. Couldn't work out what to do on that penguin though, anywhere I jumped seemed to hurt me. Not sure if this is me being dumb or a collision detection issue.