My deck at the minute if anyone is interested:
2xDragon, 2xKnight, 3xCerberus, 3xReaper (for combinations)
2xHydra, 2xOgre, 2xRobot (general purpose creatures)
3xNinja (very good in attack if you have the upper hand)
2xSpider (poison)
= 21 creatures
Ice Shield, Fire Sword (great buffs)
3xFireball, 3xDoom (killing off creatures)
2xBlack Hole (for when you find yourself in trouble)
3xCombine
3xReborn (get back those combined creatures!)
3xSteal (loses enemy position)
- You should be able to save a deck
- You should be able to play other people
- The amount of life each player has is too low; one piece of luck can lose or win a game instantly (particularly with the Psychic card). Aeiss and Bdead20 have a point about other games using randomness (and M:tG can get into a virtual stalemate without the combat randomness), but you need longer for it to even out.
- More cards! ... every card game can do with more cards :)
Some form of card cost (a la mana cost in M:TG) would be very good, it is silly that a dragon is just as easy to cast as a rat ... but generally a good effort.
Yes, the badge is dead easy, that's why it is a 5 point one :)
Netplay would go really well with this game.
Good concept, but some of the levels are pretty much hit and hope. I'd never have completed it without the walkthrough – sometimes I was doing the right thing except a pixel off, but there's no feedback in that situation.
I liked it, even if it was quite short the challenges were interesting without being frustratingly hard. Could do with more levels though.
If you know you don't like platform games, why play this one? Don't rate games low because they're a genre you don't like ...
The collision detection is very friendly – it's much easier to hit a x2 than a triangle.
Finally managed to repeat the 29k I got the first time I played and collect the badge!
Not bad, but not brilliant either. The retro style is a bit much for me – just makes me think you couldn't be bothered with any graphics. (SNES era styling would be cool, but this is a bit too pixellated.)
Interesting concept. I quite like it ... although like many games, a multiplayer aspect would get it a lot of extra points. The game itself is quite short, and I think 60s is too long for a round when the first 30 are basically irrelevent.
This would be a really good game with decent AI. However at the minute the AI is crap and that leads me to give it a 2, because it's just frustrating and not enjoyable. Fix up the AI (and allow specific targeting) and it will go up to a good 4.
It's rather too random. And extremely irritating if your Flash player glitches at 43s =S. I will play to get the card but it is not a fun game. The ball and ramp don't appear to act physically correctly – it tilts over from one extreme to the other way too fast.