Great_One: My character models are plain because thats the extent of my ability. I am getting better though and I will probably hire artists more in the future
Geepaz: Enemies kick at the same speed, have different ranges depedning on weapon, spawning is limited to 5 on screen at once, and 40 per level
Sesspool: Actually having everything freezing where it is would be a lot of work, but what is there at the moment is enough for if you need to answer the phone or whatever.
but quagaar (red dwarf?), you are nitpicking, you know what I mean. Also, If someone is wearing medieval armour, then it is likely to take more than a couple of hits. I know the heads arent armoured, but the high hits may not accurately hit the neck. It would be a hard thing to do 100% of the time.
I don't know why saves are being lost. It hasnt happened to me or any of my testers, but I will be looking into it today.
If your save game isnt working, can you tell me if its saying "Game Auto Saved" or not?
Some saves from early on yesterday may have been lost, but it should be saving ok now. It auto saves after each level and you can continue by cliking "normal mode" then "continue existing game"
I made achilles ages ago actually, before warlords: CtoA. I was 80% through W:H when achilles was featured on Kongregate. I put achilles on here in October last year.
AVNdrug: I do read the comments and will take note of them for future games. I am not going to go back and start working on this one again though. I made it ages ago. Also the fact that I am getting loads of comments telling me I suck and to go die doesnt really motivate me to come back and start improving it.
And part of the challenge of the game is to not let swordsmen get either side of you.
BTW: The best ive got on survival mode since this challenge was put up is 96
"Did a five year old write this?" - Thanks.
What I meant was a winter that lasted all year round for many years. Sorry I'm such an idiot.
It amazes me how offended people get by such little things
dire, you dont have to reduce your brain activity, if you are completing battles quickly and easily then the game is harder and therefore more of a challenge for someone with your intellect
If you got more money for winning quickly, then the people that find the game easy would find it easier and the people that find it hard would find it harder. At the moment, you get money for kills, not time. This is also to encourage people to fight rather than always sneaking round the side.
The money system is designed so everyone can theoretically complete it if they play for long enough.
From some of these comments you would think I had commited a crime against humanity