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Hero RPG

Play Hero RPG

Nov. 23, 2007

Rating: 0

OK, now ready for a final review. 5/5 - I can't wait for the next version. Badges needed! The good: love the character classes; always a challenge - never too hard; incredible depth and feel for flash; battle controls are intuitive - love the ability to move, switch attack and potions with one hand and fight with other; nice balance of creature difficulty with hero level at each story point. Great programming job with remarkeably few glitches considering complexity. Possible improvements: too easy to accidentally sell from inventory - how about labels like drop?; why need inventory room to pick up gold?; if there are only 10 inventory slots, just show ten boxes - people get confused on orb and emrald quests; better description of attack effects needed - some attacks aren't worth wasting a skill point; better attribute description needed - i.e. what does dexterity do; cruel to have final, secret task result in key that "must unluck something", but doesn't. Wasted hours!

Hero RPG

Play Hero RPG

Nov. 22, 2007

Rating: 0

Figured it out. You can get "The Eternal Key", but need the Milden Agreement before you get into the dungeon. Weird requirement for order of action, but game is so tremendous, I'll forgive! Sad its over now . . . All that is left is getting the superkiller armor for 8000 gp

Hero RPG

Play Hero RPG

Nov. 22, 2007

Rating: 0

At end of game, I found a hidden dungeon in Tatopolis. The guy who says he's hungry likes Turkey legs . . . Anyone know what happens after you kill the first 3 guys in the dungeon? Is that it? It feels like I'm missing something . . .

Turkey Fling

Play Turkey Fling

Nov. 22, 2007

Rating: 0

If you are having trouble with the badge, aim high and flap up into space, if you can get the corn cobs up in space, you are in good shape. Good luck!

Bot Arena 3

Play Bot Arena 3

Nov. 19, 2007

Rating: 0

For challenge 5, just work around the edges, keeping your distance and outrunning the bad guys. It'll take a few times, but stay at the edges and you'll get it soon enough.

Bot Arena 3

Play Bot Arena 3

Nov. 19, 2007

Rating: 0

That said, still too tough because controls aren't too great. AI issues less important if bot control was better. How about 1 click on a bot puts into "close" follow mode, 2nd click puts into "range" mode, 3rd click puts into "evade" mode. Also, rather than click and drag, how about click to highlight bot, then click at a spot where the bot will go. Even better how about direct control of bot using arrow keys?

Bot Arena 3

Play Bot Arena 3

Nov. 19, 2007

Rating: 0

For challenge 4/dragon, key is that the dragon won't shoot at things too close to it. If you lock your shield onto the dragon, the dragon will destroy your sword. Let the shield wander and keep your sword behind it. If you get close to a wall, run like heck.

Anika's Odyssey

Play Anika's Odyssey

Nov. 19, 2007

Rating: 0

Better than Sprout - good artwork, nice creative touches. I think just the right difficulty - no temptation to check a walkthrough but a couple of head scratching minutes. Fun and cute.

The Walls - Part Two

Play The Walls - Part Two

Nov. 08, 2007

Rating: 0

5/5 - I love the artistic effort that went into this. A beautiful game that more than makes up in creativity what it lacks in gameplay. I'd love to see more of this game specifically, and this type of creativity generally.

N3wton

Play N3wton

Nov. 08, 2007

Rating: 0

Good game, nice spend of time. Not sure the badge is only worth a medium, though -- some of those puzzles were really tough. Lvl 9 for one is a killer.

Onslaught2

Play Onslaught2

Nov. 06, 2007

Rating: 0

For a good discussion of the combonly, see http://z4.invisionfree.com/playr_forum/

D-Evo

Play D-Evo

Nov. 03, 2007

Rating: 0

The more I play this, the more I like it. Gameplay is quite good once you get the hang of it. With a few modifications, this could be great. Just upped my rating to 5/5 after getting addicted despite some needed fixes.

/- TBA -/

Play /- TBA -/

Nov. 03, 2007

Rating: 0

Great puzzle, badge worthy fun. 5/5

D-Evo

Play D-Evo

Nov. 02, 2007

Rating: 0

A couple of other suggestion besides music and detailed instructions - speed up the enemy's turn and have customizeable decks. This game has 5/5 potential.

D-Evo

Play D-Evo

Nov. 02, 2007

Rating: 0

Also noticed instruction problem. Once you figure it out a very good game. Main suggestion - kill the dramatic music at 20 points.

Super Smash Flash

Play Super Smash Flash

Nov. 02, 2007

Rating: 0

Good concept, but using classic characters with modern animation would be even better. Quality neednt also be retro. Still a fun time.

Breach

Play Breach

Nov. 02, 2007

Rating: 0

Tough challenge. Level 4 is hard - double walls with no chance to blast. Unless I'm missing something, just a total pain to get card and badge.

Portal: The Flash Version

Play Portal: The Flash Version

Oct. 21, 2007

Rating: 0

Badge worthy. Fun puzzle game, killed TONS of time and enjoyed it. Some badges here would be truly hard.

Portal: The Flash Version

Play Portal: The Flash Version

Oct. 21, 2007

Rating: 0

Badge worthy. Fun puzzle game, killed TONS of time and enjoyed it. Some badges here would be truly hard.

Gravitee

Play Gravitee

Oct. 18, 2007

Rating: 0

Anyone have a tip on a good hole and direction for the long putt? Hundreds of shots and nothing here.

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