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Havermorphism's Comments

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RicoBrix

Play RicoBrix

Aug. 26, 2009

Rating: 0

This is a standard Arkanoid clone with nothing novel.

Caterpillar

Play Caterpillar

Aug. 25, 2009

Rating: 1

Nice idea. I like the music, though it doesn't match the game well. Graphics need some tweaking, because it's hard to determine how far away the red wall is. Sometimes the red wall's animation glitches and the wall appears behind the worm's head, though the wall is still some distance away.

The Next Floor

Play The Next Floor

Aug. 21, 2009

Rating: 0

Innovative design, and great music. It's a little hard to get into, to figure out how to get past level 3-5. I'd prefer if the first few levels were easier and the character and his gun were removed from the game. Elevators are tricky to move sometimes...a smoother mechanism for selecting and moving elevators would be an enormous improvement, as would a larger variety of enemies or tactics. The guns need numbers to help gauge the benefits of each and of upgrading.

Idle life timer

Play Idle life timer

Aug. 20, 2009

Rating: 0

Animation is distracting; game area is too small (hence chat area is too small).

Informative Idle

Play Informative Idle

Aug. 20, 2009

Rating: 0

Game area is small, hence chat area is small. A poor design for an idle game. Animation is cute, but repetitive and uninteresting over time.

Idle Ball III (Beta)

Play Idle Ball III   (Beta)

Aug. 20, 2009

Rating: -2

Animation is still not smooth; game area is still small. Improvements over the previous version are minor, but it's good to see that the developer has learned some new tricks and will improve this game.

Idle Ball

Play Idle Ball

Aug. 20, 2009

Rating: 5

Animation is not smooth; game area is far too small (hence chat area is small).

William and Sly

Play William and Sly

Jul. 26, 2009

Rating: 0

Saving is sporadic, and frequently fails. I've received the map and wings several times now, yet each time I load, I seem to end up at a different stage of the game. That being said, the game---in parts, and as a whole---is beautiful and fantastically done on so very many levels, from the music and graphics to the gameplay and style.

DeConstruction

Play DeConstruction

Jun. 03, 2009

Rating: 0

THe objectives are entirely unclear, and the scoring mechanism is not explained at all. I don't understand what I am intended to do, nor what I am intended NOT to do. I have no idea what a solution is, let alone can I distinguish a "good solution" from a "bad solution." Please provide some examples and extra description and directions in the game to help us understand what you intend for us to do in the game.

Zombies! Apocalypse - MMO Zombies Massacre

Play Zombies! Apocalypse - MMO Zombies Massacre

Jan. 29, 2009

Rating: 0

"This site does not allow you to return you directley to the lobby. Please reload this iste to go there." So I can't even get into a game without reloading the site 5 times. Thanks, but not thanks. I'm not going to bother playing if I'm going to have to keep reloading the page just to get into ONE game.

Farragomate

Play Farragomate

Jan. 22, 2009

Rating: 0

Fantastic game. Be careful with its though...it's is right, but there's no apostrophe on its. Just its, not its'.

Magnet towers V2

Play Magnet towers V2

Jan. 19, 2009

Rating: 0

Reaction is a little sluggish when the mouse moves fast. Might need to optimize code a bit.

Magnet towers V2

Play Magnet towers V2

Jan. 19, 2009

Rating: 0

Mute on main menu would be nice, but more importantly, it's really hard to distinguish pink from purple on the fly. Could you pick a different color? The time limit is a bit hard to start. Maybe make the time limit harder as it goes on. It'd also be great to have an introduction. It was hard to figure out the first time I played.

Griswold the Goblin CH1

Play Griswold the Goblin CH1

Jan. 17, 2009

Rating: 0

Clumsy interface. It's a little obnoxious to click on different things to look or touch or move. If I'm touching things and I want to move to the next area, why do I have to click on the "walk" icon first? Obnoxious and unecessary step.

Sling

Play Sling

Jan. 16, 2009

Rating: 0

Cute twist. Nifty update on an old game. AI is pretty good already, but should have some variety though to add replayability.

Castle Clout 3.0

Play Castle Clout 3.0

Jan. 15, 2009

Rating: 0

It's definitely easier to time the hit with the mouse than with the spacebar, as in Castle Clout 2.0. Could you make that an option?

Castle Clout 3.0

Play Castle Clout 3.0

Jan. 08, 2009

Rating: 0

Restarting after failing one round is really annoying. It'd be more enjoyable if I could pay a penalty to continue. The window to hit the target properly is incredibly narrow --- it being a trebuchet and all that --- so give us some more leeway on screwing up a few shots.

Pyro

Play Pyro

Jan. 04, 2009

Rating: 1

With no information on your previous failures or way of marking the screen, later levels are merely a game pitting obstinacy against sheer chance. While I enjoyed the earlier levels, the later levels nearly transcend the levels of obnoxious that Meat Boy's map pack spewed on Kongregate users.

Epic War 2

Play Epic War 2

Jan. 02, 2009

Rating: 0

Rudy, next time put achievements in the instructions or in the game itself. Forcing us to figure it out just makes ONE person figure it out, and everyone else spams up the comments with it. It's just obnoxious.

Pyro

Play Pyro

Jan. 02, 2009

Rating: 0

Strangely, I was able to hit the right torch straight on in level 6. Not the left torch. Must be within a pixel or three.

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