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Havermorphism's Comments

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Feudalism II

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Nov. 21, 2008

Rating: 0

My god do you need an editor. Now that I look closer, every other item or piece of text is riddled with errors. Some run rampant, like your "chivalry" problem. Cavalry, cavalry, cavalry!

Feudalism II

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Nov. 21, 2008

Rating: 0

"Infantry Rune: Increase damage on horsemen by 30%" Is that to increase MY infantry's damage AGAINST horsemen by 30%, or is it to increase my HORSEMEN's damage 30%? The wording makes no sense. Same goes for the "Chivalry" rune. (...chivalry? cavalry?)

4D Sudoku

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Nov. 20, 2008

Rating: 0

3d Sudoku is a great challenge, and the system used to manipulate it is remarkably smooth and flexible, but the size is absurd. I can't read a damn thing.

Slide Your Way

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Nov. 17, 2008

Rating: 0

Chronological order is ordering by time. Chrono means time. You mean numerical order.

:the game:

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Nov. 16, 2008

Rating: 0

This is cute and witty, but it's not a game.

Ultimate Gamer Challenge

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Nov. 14, 2008

Rating: 0

Casanova was a man who was remarkably good at seducing women. Not so much an anime chick. I hope that was an intentional bad joke.

Ultimate Gamer Challenge

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Nov. 14, 2008

Rating: 0

The font for the letters in challenge 3 makes it difficult to recognize them. Again, highly obnoxious. I'm less and less interested in continuing this game because of details like this.

Ultimate Gamer Challenge

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Nov. 14, 2008

Rating: 0

In challenge 2, the rocket is FAR too sensitive. This isn't a challenge so much as highly obnoxious. Additionally, the healthbar doesn't appear here as the tutorial said it should.

Kingdom of The Wind

Play Kingdom of The Wind

Nov. 13, 2008

Rating: 0

I enjoyed the system, but it needs some refinement on the details. Clarify that you increase mana pool and regen simultaneously. The units don't seem to move around in any comprehensible way. The larger units aren't worth it, since spamming smaller units gives you higher attack and higher health both faster and cheaper. This needs to be adjusted.

Contrast Cannon

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Nov. 13, 2008

Rating: 0

I can't seem to get past 22. Nothing works there for me. The BubbleBox link is obnoxious.

SuperP Vs Teddys

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Nov. 12, 2008

Rating: 0

Well, it's a nice start to basic programming, but a terrible game. And...c'mon. It's "TEDDIES".

Cosmico

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Nov. 12, 2008

Rating: 0

No obvious mute button. Good music for the most part, but some I've heard all too often from Flash games, and I'm sick of them.

StarShine 2

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Nov. 11, 2008

Rating: 0

Agreed with workingrobbie. The design has minor improvements, but adding a couple new star options doesn't change the gameplay to make it more interesting or puzzle-ish. More trial and error than problem-solving. Not interested.

Montage

Play Montage

Nov. 10, 2008

Rating: 1

Again, great idea, but not carried out as well as I'd hoped. I can't get a good idea of where to put the new piece when the new piece is already on the screen covering up what's already there. I want a spot I can drag the piece off to the side so I can see the game area better. Maybe this could be combined with a "next piece" and "piece bank" area where you could drop a piece off to use later if it's not working at the moment.

Storm the House 3

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Nov. 04, 2008

Rating: 0

When you die, it's hard to see the mouse icon to go back to the main menu.

The irRegularGame of Life

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Nov. 03, 2008

Rating: 0

Fantastic implementation. The game is interesting, entertaining, educational, clever, and funny. Exceedingly well done!

The irRegularGame of Life

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Nov. 03, 2008

Rating: 0

In the tutorial, the four rules pop up too quickly. Give us time to read each one, then click to see the next one. As it is, too much text is popping up, so I don't want to read any of it...bad sign.

Warfare: 1917

Play Warfare: 1917

Nov. 01, 2008

Rating: 0

The save function finally worked...AFTER I finished the game. Explain the principle of that to me.

Hallows Revenge

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Oct. 31, 2008

Rating: 0

A poorly done remake of an old idea. The programming of the background is very clever and nicely done, but the movement is obnoxious and distracting.

Escape from really boring island 3

Play Escape from really boring island 3

Oct. 30, 2008

Rating: 0

Cute, but it needs a LOT of editing, and the buttons should be rectangles, rather than specific text...much harder to click as it is. A few sounds might be nice as well.

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