My god do you need an editor. Now that I look closer, every other item or piece of text is riddled with errors. Some run rampant, like your "chivalry" problem. Cavalry, cavalry, cavalry!
"Infantry Rune: Increase damage on horsemen by 30%"
Is that to increase MY infantry's damage AGAINST horsemen by 30%, or is it to increase my HORSEMEN's damage 30%?
The wording makes no sense. Same goes for the "Chivalry" rune. (...chivalry? cavalry?)
3d Sudoku is a great challenge, and the system used to manipulate it is remarkably smooth and flexible, but the size is absurd. I can't read a damn thing.
The font for the letters in challenge 3 makes it difficult to recognize them. Again, highly obnoxious. I'm less and less interested in continuing this game because of details like this.
In challenge 2, the rocket is FAR too sensitive. This isn't a challenge so much as highly obnoxious. Additionally, the healthbar doesn't appear here as the tutorial said it should.
I enjoyed the system, but it needs some refinement on the details. Clarify that you increase mana pool and regen simultaneously. The units don't seem to move around in any comprehensible way. The larger units aren't worth it, since spamming smaller units gives you higher attack and higher health both faster and cheaper. This needs to be adjusted.
Agreed with workingrobbie. The design has minor improvements, but adding a couple new star options doesn't change the gameplay to make it more interesting or puzzle-ish. More trial and error than problem-solving. Not interested.
Again, great idea, but not carried out as well as I'd hoped. I can't get a good idea of where to put the new piece when the new piece is already on the screen covering up what's already there. I want a spot I can drag the piece off to the side so I can see the game area better. Maybe this could be combined with a "next piece" and "piece bank" area where you could drop a piece off to use later if it's not working at the moment.
In the tutorial, the four rules pop up too quickly. Give us time to read each one, then click to see the next one. As it is, too much text is popping up, so I don't want to read any of it...bad sign.
Cute, but it needs a LOT of editing, and the buttons should be rectangles, rather than specific text...much harder to click as it is. A few sounds might be nice as well.