Controls are terribly laggy in Safari for Mac. Looked like good backgrounds, but the game was not enjoyable because the controls were so difficult to handle. 2/5
This isn't really a game. Maybe more of a toy, but there's nothing interesting or different about this compared to every other flash game. Delete this from Kongregate and go make something worth playing.
This game is very polished, and the upgrade system works well. The difficulty is good. Definitely a 5/5 from me, and faved.
The only issue I found is when I went too close to a wall, I got slowed down a lot.
I like this game for the most part, but I think it suffers from everything being too small. The graphics overall need an improvement, but the mechanics are solid.
The concept here is great, and I love being able to eat everything, but when you eat the enemies there a lots of glitches (as everyone else has pointed out).
The problem with this game is that it's too random. Work on the algorithm for the spreading more. Different enemies should have obviously different abilities. And plain "falling" isn't very exciting.
This concept of this game (avoid the stuff) isn't particularly creative, but I loved the creative level design that you have here. The difficulty level is also just right—I only got to level 8 the first time, which makes me want to try again.
While I'm a fan of the minimal interface, I wasn't sure where to find the mute button at first glance.
I like the concept and the physics, but I wish things would disappear once you knock them down.
Also, some better instructions would be nice: it appears that you only need to knock things out of place to get the points.