Ah! I can't get my hand back to the keys fast enough after clicking the "next level" button. More of a delay between levels or "press any key" might be nice, so that I don't die all the time. It's also really sensitive, I wish that were toned down a bit.
Doesn't look like you put much effort into this. At least improve the user interface! You "win" after each level? No lives? No pause button? No music? Put some effort into it.
Doesn't look like you put any time or effort into this. No levels, music, sound effects, pause button... even putting the text in a better font, preferably sans-serif, would make this game look and feel better. The high score resets when I replay. You used _bounding boxes_ to determine when you collide with the balls. The difficulty _never goes up_. As a test of actionscript, this was a success. As a game, in your own words, "FAIL!"
Nice game, but after playing Tower of Goo, this just doesn't do it. The fact that you start with that limited base is annoying, and I've died randomly. Pylons shouldn't break randomly!
The concept's a bit overdone, and this particular version seems slow. I like the menus because of their simplicity, too; I expected a bit more from the graphics.