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meeblax's Comments

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Bite Sized Bat

Play Bite Sized Bat

Feb. 17, 2008

Rating: 0

Wow, this is pretty awesome. But it seems like you're introducing everything all at once. If you introduced each element (start with butterflies, then rain, then humans) in a different level, and made each level shorter, then I think you'd be going in the right direction.

Versatility

Play Versatility

Feb. 17, 2008

Rating: 0

The Simon-says type level (17 or 18, I think) doesn't seem to work.

Versatility

Play Versatility

Feb. 17, 2008

Rating: 0

Nice game, very original! It still has the right-click cheat, and the graphics aren't very good, but it's pretty fun to play. I wish you didn't use a custom cursor though, it's hard to see.

Hooked

Play Hooked

Feb. 17, 2008

Rating: 0

Good idea, but it could be a lot better. I would start the hooks out really small, so the player could get used to it, and then start adding bigger ones. I'd also code it so that there's a certain minimum distance from the last hook.

Earth Defense

Play Earth Defense

Feb. 17, 2008

Rating: -1

Nice game! I only got to level 75, though, because I didn't realize that those enemies shot bullets.

Blank

Play Blank

Feb. 17, 2008

Rating: -1

It's a bit boring, and I don't get the point of the green ones. Also, they're orange, not red. Just felt like pointing that out.

SABERMAN!

Play SABERMAN!

Feb. 17, 2008

Rating: 0

Hard mode is literally impossible, you spawn on the enemies.

SABERMAN!

Play SABERMAN!

Feb. 17, 2008

Rating: 0

That dying sound effect (you going "noo") needs to go.

Quick Catch!

Play Quick Catch!

Feb. 17, 2008

Rating: 0

Wish you didn't lose lives for the orbs dropping off the screen, it's nearly impossible to get all of them. Enemy orbs?

NightGlider

Play NightGlider

Feb. 17, 2008

Rating: 1

It would be the same game if you just had to avoid them. There's no incentive to collect greens.

Grasped

Play Grasped

Feb. 17, 2008

Rating: 0

Pretty decent as a toy of sorts, but it should be expanded. Wish the throwing were more important, seems like it could add a nice element that would distract from the repetitive gameplay. Actual enemies might be nice. It's hard to click on the small ones, minimum size should be bigger. I don't get the point of the red ones. Nice graphics.

Pillage the Village

Play Pillage the Village

Feb. 16, 2008

Rating: 0

I remember playing this when it first came out and thinking it was pretty awesome. I haven't changed my mind.

GhostBall

Play GhostBall

Feb. 14, 2008

Rating: 0

Needs more friction to slow the ball down! I press it once and it kills me.

Lines: Rebound 2.0

Play Lines: Rebound 2.0

Feb. 13, 2008

Rating: 0

Nice! It's a lot better than the first version.

The Unfair Platformer

Play The Unfair Platformer

Feb. 13, 2008

Rating: 0

Finally got to level 3! This is hard but enjoyable.

HitBall

Play HitBall

Feb. 13, 2008

Rating: 1

Shouldn't something happen when you lose lives?

HitBall

Play HitBall

Feb. 13, 2008

Rating: 1

Great game! It's really original, and well done. It's a bit repetitive though, and it gets annoying when I deal damage to the enemy but it still deals damage to me because I didn't go past it.

Metall Ball

Play Metall Ball

Feb. 12, 2008

Rating: -1

Wait, that's it? Short game. Needs API for time.

Metall Ball

Play Metall Ball

Feb. 12, 2008

Rating: -1

Perspective's messed up- when you fake it like that, the movement's supposed to correspond. Pretty basic concept.

Flash Gunner

Play Flash Gunner

Feb. 12, 2008

Rating: 0

The loading is annoyingly slow, it would only make sense that slow if you had a lot more ammo available. And why can you continue your game with the same score and full life? Needs to be thought out a bit better.

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