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meeblax's Comments

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Whaa

Play Whaa

Feb. 04, 2008

Rating: 0

Nice! I like the graphics, simple but effective.

IK demo

Play IK demo

Feb. 03, 2008

Rating: 0

Wow, that definitely got easier as you kept playing. You should put 6 and 7 at the beginning, and then do the rest. A "you win" animation or display might be nice, it kinda leaves you hanging. Nice game though, great physics!

IK demo

Play IK demo

Feb. 03, 2008

Rating: 0

I think the learning curve is really high, almost prohibitively so. The first few levels should be easy, facing forwards, and then you can start making it backwards as a challenge. Better instructions, and maybe some practice levels, would also be nice. Actually, practice levels that you need to unlock to beat the real levels (the ones you have here) might work best.

Kermix

Play Kermix

Feb. 01, 2008

Rating: 0

The "main menu" button is really annoying, because it makes you go back and watch all that useless animation that's only supposed to play one.

Turtles of Terror

Play Turtles of Terror

Jan. 31, 2008

Rating: 6

A bug: after you die (which is almost impossible), the number of turtles left still shows up on the main menu.

Turtles of Terror

Play Turtles of Terror

Jan. 31, 2008

Rating: -1

Biggest and easiest change you can make is graphics. You're abusing gradients, and you can take out a few colors to make it a bit less shocking to the eye.

Sola Rola - The Gravity Maze

Play Sola Rola - The Gravity Maze

Jan. 31, 2008

Rating: 0

That was quite easy, but it was fun to play. Very original!

Dravalanch

Play Dravalanch

Jan. 29, 2008

Rating: 18

Needs some major fixes, like the existence of physics.

Snorol

Play Snorol

Jan. 29, 2008

Rating: 0

Not bad! It could use some improvement, but it's not bad.

keep it up v1

Play keep it up v1

Jan. 29, 2008

Rating: 1

Pretty boring. It would be a lot more fun if you didn't have to click, and would involve a lot more skill. Also, the entire thing with the speed of the bounce is a bit strange. I'd suggest taking it out entirely.

Breakball

Play Breakball

Jan. 29, 2008

Rating: -1

Pretty cool! It was a bit slow, but that's easily fixable.

More Mindless Violence

Play More Mindless Violence

Jan. 28, 2008

Rating: 0

Level 14 was awesome. xD

Cannon 3000

Play Cannon 3000

Jan. 28, 2008

Rating: 0

First of all, I like the concept. The execution of it is a bit lacking, though... there's almost no user feedback, which is essential. It has almost no replay value, because you're just launching something, there's no obstacles of any kind. The graphics could use a lot of improvement too.

Many Worm v1.1 Flash!

Play Many Worm v1.1 Flash!

Jan. 27, 2008

Rating: 0

How are you supposed to navigate the main menu?

Vect

Play Vect

Jan. 27, 2008

Rating: 5

Needs some high scores for the other modes.

Vect

Play Vect

Jan. 27, 2008

Rating: 0

There's a problem when you're losing lives, I once lost four lives when a bunch of enemies came at me from all different directions. If you're checking all the enemies once per frame, and subtracting lives accordingly, that would cause the glitch.

Multiball Madness

Play Multiball Madness

Jan. 27, 2008

Rating: 0

Wow, great game! Very original, and it's actually fun. It gets hard fast, though.

Vect

Play Vect

Jan. 23, 2008

Rating: 0

The edit mode is pretty messed up. The buttons don't work, and it's not quite clear how to close the screen with instructions.

Crazy Mammoths

Play Crazy Mammoths

Jan. 23, 2008

Rating: 0

Awesome game! I used to play this all the time.

Rebound

Play Rebound

Jan. 23, 2008

Rating: 0

Wow, I really like this game. Looks like the kind of game I'd like to design! Simple graphics, good music... awesome! It has a few small problems that can be fixed pretty easily. First of all, the reactions between balls, like when you run into them, aren't quite right. The ball being hit gets pushed too far back, and it isn't very smooth. When you're picking up anything, too, you're using the bounding boxes. Because you're using circles, it would be easy to make it so that it's a bit more accurate, by checking the powerup's distance from the center point of the circle. Also, it desperately needs a pause button.

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