FYI man... these levels are insanely hard. The mighty and superior levels. Check your whispers for walkthrough vids... or hit me on email, which you hopefully still have.
oh. that's kinda weak... i intentionally jacked faster on the 5th level, thinking there would be more... and gave up the bonuses... and now i wound up with a lower score. should have been 200 or more higher.
I won't be that great at this game... i'm not very good at jacking. there are plenty of people on my site, flashflashrevolution.com, who have INSANE vibrajacking speeds. aka, able to maintain 200ish bpm 16ths jacks.
This is almost certainly stolen... although easily checkable. The developer is Polish. Greg or Emily (or another Kong employee) can contact me privately for the developer's name... as he and I have shared correspondence.
already have a walkthrough recorded for levels 1-26. waiting on a fix to 27 before i finish. considered editing the .sol file to let me go to level 28, and just record what WOULD be a beat of 27... but i'll be a good boy and wait for a legit fix.
Rudy: IMO, this game needs a lot of work still... your ship disappears if you move off the screen left and the auto-aim is REALLY bad. the ship really should have free range of motion, instead of 8 or 12 "clock-points" where it clicks from one to the next.
Someone should write a tutorial for protecting/encrypting .sol files, since if you're going to tell devs to save potential badge data in .sol files, they should be protected. Given how easy it is to modify a .sol file. There is no excuse for an unprotected .sol file, yet 90% of the ones I've looked at are.
By hit radius, I mean of Beryllium, not the boss. Also... two games in a row now, I've moved quickly and magically died... as if I hit a bunch of emeny fire, yet none was there. Done with playing this for now. Decent game, has potential, but would be better IMO with at least some of the tweaks I mentioned. GL with it.