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Tasselfoot's Comments

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Flash Beryllium

Play Flash Beryllium

Nov. 07, 2008

Rating: 0

Other notes... it's really hard to see the enemy's bullets when you're exploding enemies right on top of them. Also, the hit radius vs the 3rd boss seems too large. Basically, there are a lot of features making this game overly hard for what it should be. It's of my opinion that it should have some tweaks to make it slightly easier. And I speak as an excellent flash gamer. Unless it's meant to be this difficult.

Flash Beryllium

Play Flash Beryllium

Nov. 07, 2008

Rating: 0

Might just be me... but it's really damn hard to get High Energy. Is it meant to be that hard? Maybe make each quark give slightly more energy?

Shore Siege!

Play Shore Siege!

Nov. 06, 2008

Rating: 0

Game is WAY too easy. Didn't even come close to being hit a single time.

Zilch

Play Zilch

Nov. 06, 2008

Rating: 0

Also... to the game creator... I think calling Reckless "easy" is a big misconception to the commentors... Reckless is easy over a long period of games. But in a 1 game setting, Reckless can be the hardest opponent... as he can easily get points very fast. He also can go 6+ zilches in a row. High variance. Cautious is the most predictable.

Zilch

Play Zilch

Nov. 06, 2008

Rating: 0

As someone with 110+ awards and well over 100 games played... the AI is not fixed, even if it seems like it. You're just getting unlucky in a small sample set. Play 100+ games... I only have about a 50% winning percentage, but that's because I'm either losing on purpose or getting to 9950 and going for 15,000 and wind up losing. If I tried to win every game, I'd probably win 75-85% of the time. I do have to say there are too many awards though. 50 would have been plenty. 120 is just excessive... especially the Gold Plated Zilch Machine.

Frantic

Play Frantic

Nov. 01, 2008

Rating: 0

Fun Touhou game... hit detection should probably be a bit tighter though, I was hit ~10 times total in the entire game, and I'm pretty damn bad at these types of games.

Tactical Assassin Substratum

Play Tactical Assassin Substratum

Oct. 23, 2008

Rating: 0

If anyone is having trouble with a level, or with finding easter eggs... here is a complete walkthrough video: http://www.youtube.com/watch?v=uzmllqsj81A

Tactical Assassin Substratum

Play Tactical Assassin Substratum

Oct. 23, 2008

Rating: 0

i've found 7 easter eggs... can't find one on the racetrack level. anyone help me out?

Run

Play Run

Oct. 21, 2008

Rating: 0

Video of level 50: http://www.youtube.com/watch?v=31lsbCZMRD0

Run

Play Run

Oct. 21, 2008

Rating: 0

If anyone is having trouble with the later levels... here is a video of levels 36-50: http://www.youtube.com/watch?v=6slY8UlzIVg

Karoshi : Suicide Salaryman

Play Karoshi : Suicide Salaryman

Oct. 20, 2008

Rating: 0

A video walkthrough if anyone is having trouble: http://www.youtube.com/watch?v=HUSz1ajYyUM

Flash Dance Flash Dance Revoloution Remix!

Play Flash Dance Flash Dance Revoloution Remix!

Oct. 19, 2008

Rating: -1

http://www.flashflashrevolution.com

Necropolis

Play Necropolis

Oct. 18, 2008

Rating: 0

Kinda annoying to win but only have 5021 gold, yet not be rewarded for the 45 lockpicks or 12 tonics i had left. I'm guessing those with higher gold totals had less pics/tonics. Also, it's pretty easy to not die. There should be more unseen obstacles or obstacles that deal more than 1 damage.

Ten Pynn Bowling

Play Ten Pynn Bowling

Oct. 18, 2008

Rating: 1

Controls are delayed, music is about a 4 second loop, action is really slow moving, AND... your 10th frame scoring is incorrect. I opened in the 9th for a 193, then went XX9 in the 10th for what should have been a 222, yet I was scored as a 241. I think your algorithm is reading it as 3 separate frames, when it's only 1. You get 10, 10, 9 for it. not 29, 10, 9.

Flash Dance Flash Dance Revoloution

Play Flash Dance Flash Dance Revoloution

Oct. 18, 2008

Rating: 0

http://www.flashflashrevolution.com for a well made flash DDR... issues with yours: the up/down arrows are backwards, you have no music, it's weird to have the receptors be solid like that, poor graphics, etc.

Perpetual Motion

Play Perpetual Motion

Oct. 14, 2008

Rating: 0

beat the game... fun, but it'd be a LOT better if the hit detection wasn't so finicky. made it way too hard for what it should be, and became about pixel perfect placement instead of solid strategy / puzzle solving.

Death Dice Overdose

Play Death Dice Overdose

Sep. 22, 2008

Rating: 0

Just set the #1 score... 18690. Few pointers/bugs: Music stops after it loops once, you should fix this... maybe have more than 1 song. I'd recommend doing something to increase the difficulty as time goes along. Once it hit about 3000, it was the same difficulty until I died, which was partially out of boredom. I would increase death dice as time goes along, increase normal dice as time goes along (or score), possibly increase/decrease the speed of some dice, so they aren't all falling at the same speed. I would also doing something with pills over time... either decrease frequency (I always had plenty of extra pills) or make it so you get more and more addicted as time goes on, and you need more and more pills to survive. Hope these tips prove to be useful for you. Maybe you could incorporate them all into a "hard mode" and keep a "normal mode" as the game currently is.

Pop Pirates

Play Pop Pirates

Jul. 14, 2008

Rating: 0

Controls need to be MUCH better. Game goes all haywire if you leave the swf window, and you can't really tell if you're going to because you don't know where your mouse is.

Typing Ninja Hunter

Play Typing Ninja Hunter

Jul. 10, 2008

Rating: 0

PS - I love having anti-semetic words like "Kikes" in the word list.

Typing Ninja Hunter

Play Typing Ninja Hunter

Jul. 10, 2008

Rating: 0

Serious glitches in this game... at the final boss and the 5th sequence or something, a left/right tap quickly... isn't responding at all. aka, can't beat the boss.

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