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Annihilator's Comments

Comment

Caravan Beast

Play Caravan Beast

Mar. 21, 2016

Rating: 4

Saving the Mute music and Mute SFX settings from one sitting to the next would be appreciated

Adventure Story

Play Adventure Story

Jan. 02, 2012

Rating: 5

The zone entrance points in the snow area are very hard to see, i would recommend adding an outline to better distinguish their white glow over the white snow

Legend of the Void

Play Legend of the Void

Nov. 19, 2011

Rating: -3

Also when in a shop, hovering with the cursor shows an item's stats and my companion's currently equipped item, but not mine... In the inventory I can see both

Legend of the Void

Play Legend of the Void

Nov. 19, 2011

Rating: 0

It would be nice if the stats bonuses from items would be taken in consideration for item requirements. My warrior has 26 base STR, with +3 from items, and is unable to equip a sword that requires 28 STR

Developer response from violatorgames

Working on this

Cardinal Quest

Play Cardinal Quest

Oct. 23, 2011

Rating: 2

I died after meeting two spellcasters, got sent to the level entrance... then got hit by those same monster's spells from across the map through a dozen walls and died again... hmm

Flight

Play Flight

Jun. 12, 2011

Rating: -1

Stars are different from space stars. Space stars are blue-ish, worth 25$ a pop, and found only at 50m altitude and up

Shootorial #3: ActionScript 3

Play Shootorial #3: ActionScript 3

May. 23, 2011

Rating: 0

I wasn't a big fan of it either when I saw it in the original Shootorial... The part where shootDelimiter gets incremented every frame and set to zero when spacebar is pressed implies that the variable gets incremented unchecked forever as long as someone doesn't press spacebar... Which means it will eventually reach a value that the Number type cannot contain (an Overflow error). Ideally you could set the variable to 0 in the Ship() function, set it to 8 when spacebar is pressed (if the value is 0) and decrement it every frame if its value is not 0, thus stopping the overflow risk

Dino Run : Marathon of Doom

Play Dino Run : Marathon of Doom

Apr. 04, 2011

Rating: 86

A bit short considering the huge size of the original... But it's a well-appreciated fix for our sprite-sprinting needs!

Roadkill Revenge

Play Roadkill Revenge

Apr. 03, 2011

Rating: 16

Hmm... blowing up 3 F-16's doesn't add up to 80K$ damage?

Bullet Heaven

Play Bullet Heaven

Apr. 03, 2011

Rating: 5

A tip given in the later levels but that I wished I knew early on mentions that if you kill pretty much everything, you can get S rank with 2 hits or less, and A rank with 5 hits or less

Bullet Heaven

Play Bullet Heaven

Apr. 02, 2011

Rating: 0

Final Boss: It's raining and you're fatally allergic to wet

Interlocked

Play Interlocked

Feb. 28, 2011

Rating: 4271

Maybe an "Align pieces to grid" option would resolve the precision issues on some puzzles

de Blob 2 Revolution

Play de Blob 2 Revolution

Feb. 19, 2011

Rating: 4

One mis-click on the fourth level and i have to restart ALL FOUR? This is extremely bad design...

Path of Honor: Chapter 1

Play Path of Honor: Chapter 1

Jan. 09, 2011

Rating: 8

The idea was good, graphics are nice... until you get into a battle. The artwork quality goes down the drain, and the gameplay in those battles is extremely tedious and requires no skill whatsoever...

Castaway

Play Castaway

Dec. 12, 2010

Rating: 11

I've been attempting to enjoy this game, but I just can't. There's way too many irritants that makes something that could be enjoyable a living hell. Pets die too easily, and no way to raise them. Grinding for hours to get a new one every time sucks. The environments have way too many tight areas that causes the pathfinding to send characters across the whole level, aggroing everything. Not being able to see half of what's happening because of the millions of trees in the way. No quick keys to heal pets or your own characters. No way to stand on top of treasure or your pet in battle which causes blockades that often leads to a pet dying. No clear indication of where to change zones. Monsters standing just besides the edge of a zone, aggroing you the second you enter. Seriously, was it meant to be this frustrating?

Liquid Measure 2

Play Liquid Measure 2

Dec. 02, 2010

Rating: -10

Great... badges added, save files deleted -.-

MARDEK RPG: Chapter 3

Play MARDEK RPG: Chapter 3

Oct. 18, 2010

Rating: 5

Wow, finished at last, with a whopping 86 hours played. Truly an incredible piece of work, can't wait for the next installment

MARDEK RPG: Chapter 3

Play MARDEK RPG: Chapter 3

Jul. 07, 2010

Rating: 3

At last! I have been waiting on this for so long :D

mini Tower Defence (mTD)

Play mini Tower Defence (mTD)

Mar. 29, 2010

Rating: 0

Not a big fan of having to reinvest in upgrades when the previous upgrade was bought. For example, if I buy the 40 pts "Initial money" upgrade, it would make more sense to pay the remaining 40 for the 80 pts one, rather than have to spend a full 80 on top of the 40 already spent

My Pet Protector 2

Play My Pet Protector 2

Jan. 28, 2010

Rating: 0

A mute music option would be nice, considering you can mute the SFX... now im stuck with the music playing at 5% volume constantly

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