For a while, I thought the game was too easy... then I got to the last world. Talk about a jump in difficulty. Unit placement is more important than ever in this game with such limited space for 25 people. Pretty enjoyable game overall.
Pretty great game. I love how creative some of the ramps and obstacles are. It's a little glitchy though as I sometimes get two levels loaded at once or a ghost rider a few feet behind me.
Pretty good game, but it was annoying how some items wouldn't work even though it's perfectly reasonable, like tying the rope to the magnet to get the key.
For a Ludum Dare game, it's pretty solid. It's pretty clear you really made those 48 hours count. Although I think it might be a little unbalanced as putting a few sweep towers seem to get me the upper hand quickly.
Pretty cool set of mini puzzles here. My only gripe is that there were a couple of puzzles that could've used that handy reset button found in some other puzzles, but I found a way around that.
Pretty decent launcher. That's pretty much all I can say. However, trying to get a flawless trip is certainly impossible if you're going too fast, but if you don't go fast, you won't make it to the moon without a lot of lucky fuel or star pickups.
Well, looks like the game has finally lost it's popularity and I sadly don't blame Kong users. It's a great idea in theory but when there's too many people, the game is nearly impossible to finish patterns and when there's too little people, it's a total bore. Not to mention the level set, which is all hopeful luck that a player at that level will show up, much less talk. Make the levels in sets of three (1-3, 4-6, etc) or replace it entirely and maybe it'll be easier to 100% it.
This is an infuriating concept. You need to use your mouse to move the ball, but it's also used as the spot to teleport. I end up running into the deadly black areas or teleporting to the areas because I can't position myself properly. The ball moves way too slow as well.
It's a pretty good game. I did like the sudden twist in the story and how the entire game takes place in one DOS interface. Using the internet to solve puzzles reminds me of old educational games that tried to have me use the internet to find solutions.
It's certainly a fresher take on the zombie apocalypse than most other games. Although it's a lot harder to level up items and get cash in this game once you clear out most of the horde and find every chest, it is definitely fun. Also, orc werewolves.
Pretty good game. I imagine this could be a cool thing to make in real life. However, trying to properly fold the pieces is a little difficult sometimes. In fact, a couple of instances had the pieces impossibly fold into other pieces and they got stuck! I had to reset. Still a really solid idea. I bet you could expand it further with more unmovable pieces and weird silhouettes for a real challenge.