A lot of people want the game to have a speed up button but... I dunno, is it weird that I disagree? I feel like that slightly ruins the point of just trying to relax and take your time as you ready a cup of coffee if you just speed it all up.
Pretty decent side-scrolling shooter, but I'm not really feeling the cutscenes. They just seem to basically say the same joke: the game has weird stuff because it's a game.
From the title alone, I really thought it was going to be a cool game where you could put programming codes to edit level variables to beat the game. But nope, it's just another "guy creates AI beyond control" plot in a standard spike-filled platformer. I'm actually bummed by how average it is.
For a short game, it does what it does. A shame that this developer hasn't made something since 2012. This could've been the start of an interesting career for him. I managed to beat it in 3:15.
Very innovative! I can't help but marvel on how you managed to record my mouse movements like that. It has a pretty good progression of difficulty too even if it's a little easy. Too bad this doesn't have the Kongregate API, it deserves badges.
Guys, I have played this before and yes, there can be some lag (especially when they go overboard on effects). My advice if you want the badge of the day: always hit the key slightly earlier than when it lines up. Always, no matter what. And try not to be too harsh on the game; it's not its fault that it got chosen, that would be the guy that's picking these games.
Saying that this is a great job is an understatement. Seeing how improved and streamlined everything is quite an accomplishment. You even made the strange mechanics of the cave itself work in the setting. There are a couple of minor annoyances, but they pale in comparison to the positives. I'm glad your Kickstarter was a great success.
Played it for a bit and now the memories are coming back to me. Guys, I know it looks like you have to hit it on the line, but trust me, you will miss if you do that. Try to hit it slightly before the line to compensate for slight lag.
I have a bad feeling this game will get downvoted to heck because people will have way too much trouble trying to perfect a song. As usual, badges end up becoming a downvote curse.
Simple and relaxing, yet increasingly complex. I like that we can solve these at our own leisure. Anyway, I have some hints: 1) Dots with the most connections most likely go toward the edge. 2) Dots with only three connections should be in the middle of a triangle. 3) If you have less white lines while you move dots, then you're on the right track.
Quite a step up from the second, especially since each level has three solutions. Although, it would be nice to choose the disaster set from the start instead of going into the level, then choosing it. Other than that, great work.