Great, short game. My only issue is the English; some sentences are rather off by how they're structured. But I'm chalking that to "English isn't my first language". And it may be short, but hey, not all games have to be super long. Some funny games on this site are even shorter than this. 4/5
Well, I like how you're continuing to use the head mechanic in some ways, but there are some pretty bad bugs here. 1) The footsteps continue even when the sound is off, which gets on your nerves after a while. 2) Making a jump n' shoot to the right works fine, but for some reason, if you do it to the left, you have to let go of left and up or it won't work. It made a few levels where I had to do this really annoying. Fix these two bugs and I'll bump up the score, but for now... 3/5
Other that a bit of memory leak, this is a very solid digging game. Having to go back to the surface to recharge makes trying to dig more strategic than going just straight down. Very nice treasures too. 5/5
It's really interesting how you managed to take one simple game and make a few different gameplay styles out of it. It's definitely better than the second like how the second's better than the first. You sure know how to make proper sequels. 5/5
This is still a pretty good game that holds up. I wonder why I forgot to rate it. It's like... a shooter, but it has elements of puzzle-solving and strategic placement. I dunno why, but it really works and I might get frustrated at it sometimes, but not enough to stop playing. 5/5
I came back to this game, wondering why I only got the Easy Badge years ago and stopped. Now I remember why... this game is annoying. The "action-reaction" knockback is more of a detriment than a use as it's really easy to knock yourself to your death. It's an original concept, but it needs a lot of polish and some more forgiving level design (seriously, some of the areas are way too narrow). 3/5
Very simple, yet a very fun game. It really does make you feel anxious trying to avoid all that white and the different ways the boss can attack you are unique. 5/5
It's really great and fun to make puzzles and solve puzzles. I do think the paywall can be too intimidating for people that are against microtransactions, but what's done is done. However, I still feel like it's a bit glitchy at times. It's rare, but some numbers can be marked as finished even though they're definitely not finished. Moreover, I think the "show incomplete" feature can be a little more obvious because a slightly pulsating number was definitely not enough to help me find it. But I know you guys will make the necessary changes soon as you're definitely on the ball with the comments. Keep up the good work. 4/5
Yeah, we're trying to track down that bug that marks numbers as complete when it shouldn't. Hopefully we'll have it fixed soon! Making the "Show Incomplete" more obvious is on our to-do list.
I have to admit, for a game made in 2008, it does have some complexity. I'm impressed by all the extra content that's been put in here. And battles are pretty straightforward, if a little simplistic. The only problem is all the reputation grinding, especially for the Merchant's Guild since they have so few quests to boost your reputation. But again, for a game made in 2008, it's very impressive. 5/5
Wow, I played this like... 3 years ago. And I see that little to no progress has been made on Part 2 as he's working on a puzzle game for mobile devices. And judging from his latest shout on Kong, he still seems to believe that nobody cares what he makes. I'm not sure where he's gotten this attitude from, but he sounds really bummed out over his work. Poor guy.
Pretty scary stuff. I didn't think a simple shadow with two white eyes could spook me like that. It's also nice to have a cursor that reacts to clickable things so I don't have to hunt around like a maniac. 5/5
Oh and a little hint: shoot Ultrahipsters, Adzols, and Superstars before any other zombie. Ultrahispters will heal themselves and surrounding zombies, destroying your progress; if an Adzol and the little girl get in together, you lose two lives; and if you leave Superstars unintended for too long, you'll have more zombies than you can handle.
I like how you decided to drop the elevator system and go for a different play style. I definitely feel like I'm in a lot more control. However, the difficulty nerve is nasty here. I feel like it spikes up in certain levels (especially the boss level), forcing me to grind. And this is a slight nitpick, but if you don't know English well, you probably shouldn't write banter between the characters because I saw some pretty bad errors. It's still fun to shoot zombies at least. 4/5
This game is pretty good, but it's balls hard. It would be easier if I had some sort of a break so I could focus on upgrading my people properly without worrying about a large horde coming my way, you know? 4/5
@Kaminaze The road you're supposed to take is closed the first time you play. It's to stop people that already know about the trick from spoiling it to others.
It's a solid arcade shooter, but I have two problems with the pause screen. The minor one is that if you click out of the game while paused, it pauses twice; it's only a minor issue though. The major issue is that when you pause, if wherever you hold down your mouse is over an upgrade or button, then it it is clicked. That includes the quit button, which has no "are you sure?" prompt, so you could lose a huge high score because of one accidental click. Other than that, it's fun, frantic, and keeps you awake. 4/5
Man, I don't think I'll ever fully grasp Eastern Philosophy... I did look up what "Samsara" means by the way. Good game otherwise. I like how you used the same summoning circle to become different creatures. It's good for objects to have more than one use. 4/5
Yeah, we're trying to track down that bug that marks numbers as complete when it shouldn't. Hopefully we'll have it fixed soon! Making the "Show Incomplete" more obvious is on our to-do list.