It's a nice concept. It feels kinda relaxing seeing my company slowly get profit over time as my trucks drive by slowly. I think it might be a little too luck-based though as it depends on getting good buildings that pay high and are close to you to get gold sometimes. 4/5
Huuuuuge improvement over the last one. It definitely feels like we have a lot more control here with manual attacks, army editing, and the opponents gaining charge in an entirely different way. You're definitely on the right track! 5/5
Doesn't conquering all the lands and then the king feel like I'm creating an army of freedom fighters? It sure feels that way. Oh well, great game anyway. It was a bit repetitive after a while, but I was compelled to beat the King even after a few defeats, so I definitely felt satisfied pulling it off. 5/5
Very creative concept. I like how obstacles can help as well as hinder you since they light the way. I also like how the button codes are randomized to prevent memorization. My only complaint is that trying to get under par is really difficult, especially when timing moving platforms. I wish you luck in expanding this game fully. 5/5
It does feel nice to have more control of your army here, but I feel like there are a couple of problems. Selecting units can be a pain sometimes as I find myself accidentally clicking on one unit and only controlling that while my army lies behind. Moreover, trying to beat the time limits are extremely frustrating as citizens run around randomly and trying to chase them down costs too much time. It's a good game, but it kinda needs a few adjustments so it can be even better. 4/5
i saw this game here. it was simple, yet creative. and pretty funny too. i decided to give it a five. then i ate the developers' brains because i was a zombie. the end. 5/5
@dregatron1075: The garden level basically spawns boxes that you have to click on to get. As you upgrade the garden, the boxes appear faster. The final upgrade will collect them automatically.
Hey guys, just a heads up, when I played it on my old computer, it kinda lagged when I reached the rain levels due to the particle effects for the rain drops. So you might get some slowdown.
I really dig the concept here: being efficient and speedy is the key, causing me to plan ahead, knowing when to get more workers, and being careful not to over mine. I'd give it a five, but there seems to be some glitches, especially with the battery regens and the speed boosts. Fix those and this game would be excellent. 4/5
I feel this sequel took a couple steps forward, but a few more back. The defense quests are much better than last time and potions are more powerful and therefore more useful. However, like everybody said, the inability to buy crafting items makes gold worthless once you obtain the largest backpack (I find potions often enough to have no need to buy them), making crafting extremely risky. Combat also lags a bit more than the first chapter, possibly due to memory leak issues. I feel like this is a bit of a step down from the first chapter, but it's still alright to play since crafting isn't required to beat the game. 4/5
There are just two things that keep me from giving this a five. First, the pathfinding is horrible as enemies and allies constantly get stuck on lakes. The other are the quests themselves; how my characters gain exp feels rather lopsided as one character barely gets a level while another gets five levels easy based on who makes the final blow. Not to mention errands give much less reward than hunts. 4/5
Oh man, this poor game's gonna get downvoted to hell for being the badge of the day just because it's a Flipline Studios game. They probably wouldn't get this reputation if they mixed up the series a hell of a lot more instead of adding small tweaks for the next installment.
Quite a twisted take on Red Riding Hood, but overall, the ending felt rather anticlimactic. Considering what the hunter did, not seeing the result of what he's done is unfulfilling. At least it was an interesting story overall and the final episode did have some really trippy visuals. 4/5
Man, things got really creepy really fast. I'm definitely engaged enough to continue further even if a couple of the puzzles were a big pain in the ass (I actually had to cave and look up a walkthrough to make the circular stone). 4/5
Thanks from the whole development team