Most of the targeting complaints are from people who are used to towers computing a new target for every shot. This game simply doesn't do that, so plan your defenses according to what the towers actually DO. Here's the nutshell: Once a tower picks a target, it shoots at that target until the creep dies or moves out of range. Sniper towers will almost ALWAYS have a target, don't expect them to insta-switch to something moving faster than their current target. This is not really a bug, it's a design choice. It encourages maze developers to use a combination of short and medium ranged towers. If your maze design requires creeps about to score to be targeted instantly, put short ranged stuff near your exit(s).
There is lots of whitespace in the tooltip that appears when you hover over an inventory item. Condense that information, draw a line in the middle, and put the stats for the item I am currently wearing in the bottom part of the tooltip.
Rushing games are really boring if you have to grind out experience in order to beat the last scenario. Only one strategy works on each map, and grinding it over and over is mind-numbing. Better balancing needed especially for barbarians. Good art, good concept, bad execution that ultimately leads to unsatisfying game play. 1/5
Your Kong account is fine - works for me. And it doesn't autosave, you need to use the save button on the bottom right. To return to the saved game, hit the menu button, let the bloons win, then when you play, you will get the option to continue your saved game. You also only get once save, use it wisely!
The only thing that annoys me about this game is that pressing 'Escape' doesn't cancel the current spell selection. Hotkeys without a keyboard escape is irritating. Other than that, well done!
OK. undefined's games are always big on grinding. I get that, I'll live with it. But the design decision to keep the monster path secret is infuriating. I realize it's "my fault", but the third time I lost an entire wave because the monster's path changed on me, I decided that life is too short to play a grindfest with a poor interface.
So don't check equipment after every level. Just check after battling a boss. If you've picked a decent party composition and build strategy, you don't need tip-top equipment to deal with the rif-raff monsters. And after you defeat them, you should be able to easily identify junk stuff, just don't pick it up.