Too many of the puzzles were trivial as far as the physics went, you just had to tickle the right spot for some non-physics thing to happen. The flying wombat was funny, pinocchios nose was funny - but the solutions were not the type of puzzle I signed up for. 3/5
If the idea of cross game awards is to get non-shooter game players to try shooters, that's not going to be too successful when the shooting game has terrible controls. Make up arrow the jump, and maybe I could force myself to kill 100 enemies As it is, meh. I'll just keep beating Bloom 4 the hard way.
Just too stupid hard to care about. It's a great game when you are playing risk. It's retarded playing against enemy computers in unshakeable alliances.
Your logo takes an excessively long time. If you are going to subject me to 15 seconds of cutesiness, at least do it in parallel to the downloading process. (It's a measure of how good the game is, that my only complaint has nothing to do with the actual gameplay.)
I really enjoy this game. It soothes my OCD. But I find some of the micromanagement too boring. Can we get an option to have the game build one structure, then another, instead of all of them simultaneously? So if I've got three reactors laid out, it builds the first one I placed, then the second one, then the third.
You know, I wouldn't mind the 'your city is attacked' mechanic nearly as much, if you simply told me the odds before hand. "You will win 25% of the time unless you spend this much resource, which will improve your odds of winning to 75%."
Decentish TD. As a 2D TD, it would get downgraded harshly due to lack of features. As a 3D TD, it shows promise, so I'll give it a 3/5. But at the end of the day, the 3D adds nothing to tower defense gameplay except slowness.
There's a bug. If two creeps are right behind each other, when the first one hits an alter of illusion and changes sides, the second creep goes right through your new ally. Please turn the ally around in place, do not move them one square backwards.
3/5 as a good start, I guess. I kinda question the whole 3D thing for TD games, however. It's not like I need 3D graphics to improve the immersion aspect, since TD games are pretty much puzzles that are completely unlike real life. Personally, given a choice between a 3D graphics and faster game play, I'd take a 2D game that's going to run faster.
Dunno why, I can suspend my disbelief to play a true tower defense game (whaddaya mean, the creeps always follow the same path under your guns?) but I can't buy the premise of wall defense games. But while I'm simply not interested in finishing this game, it's graphically pretty good with smooth game play. 4/5