The language needs to be edited, because there are a lot of spelling and grammar mistakes. You need to add credits, because I'm pretty certain that music is NOT yours. Unless everything used in the game was completely your creation, you must credit it.
Jmb, only the creator can upload a game to Kongregate.com. The only way to be *certain* choco is the creator is to e-mail arcadebomb.com to ask them about it. If you have not done so, do not claim the game is stolen.
I picked my starting cards before I figured out half of how to play the game. Now that I know that, I need to pick new starting cards, because I have about 8 green items and no green characters. That's terribly inconvenient.
It's a solid start, but it doesn't get more interesting after the first level. Or the second. Or the third. I need some reason, some challenge to want to make it to 50 levels. Something needs to be added, like perhaps some item that rearranges all the cracks, or randomly sinks some of the blocks.
The ball movement idea is clever, but works out sloppily. It's obnoxious, and not helpful. The game directions are almost completely unintelligible. Needs editing.
I like the original story and style to this TD game, but it needs a smoother introduction. In particular, the use of sensors needs to be explained, and possibly modified in-game. There's so much area and the sensors are so small and few...
If I complete level 1 over and over again, the game unlocks the later levels for me. This was useful, because the second level wouldn't accept "pit" as a word. How am I supposed to know that the word I saw isn't the word you wanted? You need to tell us how long the word should be, or some hint as to what the intended word is. There are hundreds of thousands of words out there, and in any selection of 10 letters, you're sure to find a few options.
Not very interesting. A good start. It needs something to spice up the gameplay. Shooting things that come down faster and faster is not terribly interesting, and it's been done dozens of times before. Now that you have the basics down, let your mind loose and try some crazy ideas!
Nice original idea, though the gameplay develops very slowly and not very interestingly. Maybe add some new rules, like needing to avoid hovering over other colors. Also, the end asks me to "sumbit" my score.
The more I play this, the more I lke it. It needs an introduction with fewer colors, and you really have to play the easy mode before the hard mode. The concept is fantastic, but it doesn't play out well unless the players are introduced to the subtleties of the game more gently.
It said splendid. <3 Fantastic game. My only wish is for perhaps the red shapes to pop up only on certain keys or beats or somesuch. Something that brings more depth to the music. Maybe on some song, you could have the reds pop up on minor chords and yellows on major chords.
Scoring doesn't make sense, and is often displayed as a blob. I froze all but three and got a score of 405...what does that mean? I got a score of 13 when I froze 13, and 22 when I froze 22, but 405 when I froze total-3? There weren't 408 balls...
Sturdy, basic game. The "plot" doesn't really make sense, but the gameplay is smooth. It'd be nice to have a bit more to it other than just basic avoiding the straight line movements of the Soviets. Could use some editing ("enemys" instead of "enemies" and more).
Agent, it's suggesting that you don't want to kiss smokers, not that it's "more likely" that one or the other will do so. And it's true: kissing a smoker is disgusting.