F77Fabio, I just tested that, and... wow. That's so bizarre, but it WORKS! I can't understand HOW it works, but setting your storage to Unlimited fixes the lag! I'll include this in the instructions bit... not that anyone reads that, but at least it's there.
If everybody just makes games to appeal to The Wider Audience of casual players, who's going to make games for people who, uh, want to play games like this? o_O
Unfortunately, it is hard to find a balance, and the 'true target audience' has to suffer so then I can make the game more accessible for the casual players... I don't like this myself, but I can't really see what else I can do. Also, uh, the lag seems to maybe be caused by the Kongregate chat...?
(If anyone has any idea WHY that lag would happen (if you've seen it in other games and know why it happened there), can you comment, please? I really don't even know what to look for that could be causing it...)
'zlol56', could you be more specific? What about the controls were not to your liking, and why didn't you just customise the controls like you're able to? 'bobdude45', I chose to have only Beginner available from the start because otherwise loads of people would choose a difficulty far too hard for them out of pride or ignorance and then complain that the game was too hard... like what happened with episode 1.
Also, I repeat: if you are going to provide criticism about anything, please suggest how it could be IMPROVED, otherwise you just look like some fickle child with no attention span. I put a lot of time and effort into this game, and imagine, if you can, what it would be like to spend weeks of time and effort on something then receive comments like the ones you give. Hmm.
When you say 'the page spawned endless referral link windows', what do you mean? Is that something I can fix somehow?
I notice a lot of people are complaining about 'lag', but I've never got that. What sort of lag is it? Occassional? Like, a lag spike every so often? Or is it more that the game just runs slowly? If so, how would you know what speed it's supposed to run at? Also, if you are encountering this 'lag', could you mention your computer's specifications so then we can see if it IS your computer and not just the game?
I am working on MARDEK 3 but it's a high project; I need to do 'quick' things like this in the meantime to get much needed money...
Anyway, I just uploaded a version with minor fixes... Nothing about the ladders though. Is it so hard to get used to having to release and re-press up? If I make it so that holding up automatically grabs ladders, it'd end up with you grabbing the ladder you're trying to jump off...
Also, the lag is due to your ancient stone age computers, people!
People, please, if you are going to be critical, can you at least try to be constructive about it rather than just dismissive? If you find faults, suggest SOLUTIONS that would make the game better rather than just pointing them out like a fickle child with no attention span.
If you're going to say things like 'buggy ladder mechanics' or 'buggy jump', could you be more specific? In what ways are they 'buggy'? They don't seem 'buggy' at all to me...
As for the rest, it seems to be typical for games of this type to have the hitbox smaller than the character, and I'm sure you'd complain a lot more if the hitbox was as big as the character (it used to be, and it made things like the ghosts bit far more frustrating). Things like this and being unable to slash on ladders (it's not necessary or useful to ever do so anyway, so I didn't bother to code and animate it) are things that you figure out as you play, and surely you would not expect to be guided by the hand and told every little thing as if you were some kind of retard...? Figuring out minor things is part of becoming familiar with the game, not 'fake difficulty'.
"First, it's possible to get the moving platforms out of sync, making some jumps impossible." Please be more specific, because if that IS an issue that you encountered, it needs to be fixed, but I've played through the game like a million times and I've not noticed it. Unless you just mean that if you miss a platform moving, you have to wait a bit longer because the sequence is messed up a bit... In which case, that's not a major problem, really; it just means you have to wait a number of seconds, and I'm quite sure that nothing becomes impossible.
I noticed that sometimes you seemed to miss falling into those little holes, so as a solution I added that longer ladder on the left, which you can now climb up for a lot longer and jump more reliably into one of the other holes (or, if you miss it, you'd likely fall into the one below it).