I was having fun, until the game locked up (not my browser, just the game) and ruined my progress. Yeah, I know most people won't have this issue, but that's no reason to rate my comment down. It happened, and I'm wanting an auto-save because of it. The game could benefit from one regardless.
Early tutorial missions need to address the uses of different ammunition types. Or put it in the instructions. I'm left to guess work, sailing around and trying to gauge how my chain shot compares to my regular shot. I know my "Pirates!", a game on which this draws from, so I have some kind of groundwork to build an idea. Still, it's not laid out. Make it so.
On multiple missions I've ended up flying around aimlessly without further mission directives. Sometimes I wander into a section of sky and a squadron NPC will advance the mission with some dialog and send in the next wave, but not always. This needs to be fixed.
I like it, but the learning curve is obnoxious. A simple addition of a health bar, or at least some more obvious visual cues as to how damaged you are, would go a long way toward improving this game. I can't count how many times, in the beginning, I tried to act like a daredevil and had no idea I was one hit away from having to start all over, and meanwhile I had full health squadron that I should have been relying on for support.
*sigh* Another "game" standing on the shoulders of a meme. A damn old meme at that. I know everyone enjoys rating this up and dropping what they consider to be clever comments, but I'm really bored with this movement. It's not fun to play, and the fact that it references a meme isn't amusing. Now here's where everyone under the age of 12 rates me down.
Well I was going to rate this high and had a lot to say about the dark story. Then the game seemingly failed at my ending, leaving me unable to restart or continue. I sit on the floor for eternity. What a waste. Could have been a good game.
More of the same game play, but that's great. Don't mess with a good thing. Story mode was fun, but I felt the end was a little monotonous. The last door took forever to break down, so the pacing of my progress felt disrupted. Though maybe I just didn't upgrade efficiently. I love the addition of the distance bar at the bottom of the screen, achievements and especially missions. Unlike most everyone else, I really like how they have to be completed in order. It gives each launch more of a focus. I don't feel cheated just because I fulfilled a current mission's parameters a few launches back when it wasn't time for that mission. And I'm currently having a great time trying to max out in survival mode. I normally don't find that padding a game with tons of upgrades to be nearly as fantastic as just about every other Kongregate user out there, but Burrito Bison is addictive enough that I'm pleased by it.
Even after 1.0.35 update, wall jump just makes me abandon this game. I was able to navigate levels masterfully before I picked up this upgrade, but now I'm always sticking to every vertical surface I come across. I would suggest decreasing the time it takes to cancel out of the wall slide, but that might make wall jumping trickier. Dunno, but it definitely needs some kind of fix.
Some other fun facts for you kids is that in addition to voicing Fiona in the movie Shrek, Cameron Diaz got her start staring in a softcore porn film. Later, she would rise to fame based only on her looks from her modeling career, and never actually perform anything noteworthy as an actress. Best of all, she once hosted an MTV show called Trippin' that included her other over-privileged celebrity friends who flew around in their private jet to impoverished third world countries to basically draw attention to the lesser states of civilization and poverty, while doing absolutely nothing to help them. I'm sure it was good for ratings, but the rest of the world kind of already knew about that. Have fun dressing this "lady" up to the nines!
It's very Earthworm Jim and that's a very good thing. I wish it was longer, and I wouldn't mind a little backstory to what is going on since I'm not familiar with the webcomic. Still, it's fantastic.
I want to strangle the developer and then give him a hug. Enormously frustrating and endlessly fun to replay while dying over and over to cool music. Also, I'm blaming this game when my space bar finally breaks.
Another fun and interesting concept crushed by poor design. Getting your car around is just painful, and damaging the cars within the level's set number of moves is absurdly difficult. Add to that the fact that I can sometimes line up a head on collision with another car and merely bounce around while doing jack to my target (bug?) and you've got a frustrating, unpleasant mess.
Why, with even a maxed out wheel upgrade, does this game's controls behave like some of the worst motocross games on this site? Rotation is slow to start and out of control once it gets going. To hell with the obstacles the developer bothered to put in the game like islands and sharks; they barely slow me. It's the poor controls that sink me every time.
If you're going to code your flash game such that you don't allow the player to change the quality settings from an in game menu, then at least know better than to have the display quality reset on every new screen that loads. I can't even play this as I spend half my time fighting with your code, changing the quality from high to low on every newly loaded screen.