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Flagstaff: Chapter One

Play Flagstaff: Chapter One

Mar. 02, 2011

Rating: 0

4/5 The graphics are simple yet enjoyable. I think it needs more skills and perhaps customizable equipment, choices of classes to make up the party, and it is far too short. :) Beautiful start! Keep going!

Voxity Defense

Play Voxity Defense

Mar. 01, 2011

Rating: -3

It isn't permitting me to collect the energy balls from killed enemies in the tutorial mode, which is confusing and frustrating

Fluffy Defense

Play Fluffy Defense

Mar. 01, 2011

Rating: 0

What a pleasant blue screen! How lovely! Is this Unity desktop wallpaper for ADHD folks - no icons, no movement, no anything at all to distract?

Ambush Delta

Play Ambush Delta

Mar. 01, 2011

Rating: 0

Needs to be classified/tagged as a shooter rather than a strategy game, although there are strategy aspects to it. Nothing original that I can spot, but haven't played long enough to discern any significant differences to other games this resembles (and won't because it is a shooter).

Ovum Defender: Tower Defense

Play Ovum Defender: Tower Defense

Mar. 01, 2011

Rating: 0

Needs more Amazons and Johnathon Swift "herd management" techniques (without the classist perspective).

Boat Invasion

Play Boat Invasion

Mar. 01, 2011

Rating: 3

I see some nice attention to detail in the artwork - the oars turn blue as they are submerged. I don't see much variety in the towers. It isn't that you don't have enough of them, it is that they are all pretty similar and don't force choices based on terrain or desperate need due to enemy type (fast, armored, regenerating, etc.), which makes for an easier if less engaging game mentally. 4/5 for the nice start. Needs more segmentation and variety to keep folks coming back.

Mitoza

Play Mitoza

Mar. 01, 2011

Rating: 0

Playing with taboos - is this a toy? I would say it is a work of art.

Clash of the Summoners

Play Clash of the Summoners

Feb. 15, 2011

Rating: 4

Needs SOMETHING to teach the basics - how to release your own minions, and an upgrade chart on the towers... costs for towers, too. More maps would be fabulous! A campaign mode would be tremendous! So far 3/3 with vast potential to hit 5/5. I enjoy the gameplay, once I have figured it out. I enjoy the concept, and the genre in general, and this has the potential to be a 5/5 TD. I am not totally thrilled with the graphics, but great graphics don't make a fabulous TD, great gameplay does.

Force Defence Training

Play Force Defence Training

Feb. 15, 2011

Rating: 1

"You have failed training." I find the controls clumsy and ill suited to me. I don't want to discover on my own how to teleport somewhere safe. I find it difficult to aim the weapon that harms the bots as well.

Rebuild

Play Rebuild

Feb. 14, 2011

Rating: 0

5/5 Everything a flash game needs to have except Harry Connick Jr. singing 'If I Only Had a Brain'. Well done... zombies flambet.

Guy of My Dreams

Play Guy of My Dreams

Feb. 14, 2011

Rating: 0

Too manditoriy heterosexual for my tastes, but a cute, fun game with well done graphics, music, and working gameplay.

Spitfire: 1940

Play Spitfire: 1940

Jan. 25, 2011

Rating: 0

Won on day 37. I like the 'ace pilot' suggestion - ground an ace as a super recruiter (85% or better success rate?) or let them fly with a low chance of getting shot down. I like the idea of permitting more recruiters, perhaps on day 15. A major obstacle to a game based on the Battle of Britain is the PSYCHOLOGY of the game set-up, mainly finding ways to increase the player's awareness that they are making progress, that things are improving. Anti-aircraft artillery ... where is that in the defensive structure?

The Longest Night

Play The Longest Night

Jan. 24, 2011

Rating: 0

The concept is a start. Faster movement would be a plus. Upgrading the shelter with blankets, soup + sandwiches, a cafeteria with hot meals, a clothing supply, and various viral, bacterial, and microscopic parasites would be a plus.

Sweet Dreams Arabella

Play Sweet Dreams Arabella

Jan. 24, 2011

Rating: 9

Definitely NOT a strategy/defense game, definitely a shooter. Cute graphics and concept, but not implemented as well as they could be. No upgrading, achieving, or thought necessary beyond aiming and clicking. I like how the ammo can bounce. I do NOT like no pausing between levels, and no sense of achieving any changes in a positive sense. You can program. Can you research the psychology of video games? :)

Robot Clashes

Play Robot Clashes

Jan. 20, 2011

Rating: 0

I find the auto-scroll somewhat annoying, but not unworkable. I figure I will adjust, and this might be preferable on some platforms. The game controls aren't complex enough to demand separate keyboard controls for scrolling, so this should work well on a minimalist platform. Winnable levels contribute to a sense of progression, unlocking new weapons/skills. The range of goals to complete levels demonstrates a level of maturity and creativity in the developer(s), and motivates me to keep playing. 5/5 for enjoyability, for a game that displays a level a craftsmanship and artistry above most.

The Discovery Of America

Play The Discovery Of America

Jan. 18, 2011

Rating: 2

This is likely a product of Homeland Security.

Misto Defense

Play Misto Defense

Jan. 18, 2011

Rating: 4

1) This is a shooter, not a tower defense. 2) This is barely a shooter, barely a game, and is unenjoyable as a shooter game. Yahoo, you can program in Unity. Care to hog bandwidth and resources?

Anti Arachnid TD

Play Anti Arachnid TD

Jan. 18, 2011

Rating: 0

Excellent start, keep up the good work. I've had ONE enemy in wave 1 disregard the terrain. Restarted the game. I agree with most of the comments. Spell type abilities aren't necessary, but MUCH work needs to go into tool tips, variation of towers/enemies, more maps, etc. Some added complexities to the strategy/tactics certainly ARE called for, in whatever shape that takes, be it spells, XP, etc.

Wyzau Circle TD

Play Wyzau Circle TD

Jan. 11, 2011

Rating: 3

Excellent concept on losing, something NOT done in a TD that I am aware of so far.

Mud and Blood 2

Play Mud and Blood 2

Jan. 10, 2011

Rating: -1

Currently, structures such as trenches simply aren't effective protection vs enemy grenades/bombs, particularly early on when you don't have the TPs to afford a radio operator after building a trench or two with an engineer.

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