There were occasional moments where walljumping between hanging platforms would fling you into space, apparently without hitting a wall, but otherwise this was pretty sweet. A cheap way to bypass all the puzzle element is to simply jump on the spot, walk a step, jump on the spot and walk another step. By the time you're at the exit, the door has opened.
I'm impressed that a dressup game managed to have less than the usual number of features that a normal dressup game has. And relieved that Santa didn't appear in his panties.
Oh man, those abs. Aside from this being the same old toot, I'm amazed that the third level had more depth than the series its ripping off. Also, so many of these games have that thing where if you mute them, THE MUSIC COMES BACK ON WHEN THE NEXT LEVEL STARTS. Yes, they all do it and it's getting on my nerves. I demand slightly better crap.
Man, he's got a big chin. And it could do with more accessories - a nice strappy handbag or something would be lovely. Incidentally the title page has a spelling mistake - 'webiste'. Not that anyone plays these for the spelling.
After smooshing my guy into the bottom step a few times, I left it to make a sandwich, and was delighted to see he's sort of trying to slither bonelessly back up the stairs. Godspeed, broken little guy!
Sweet! So now I know how to make pineapple chocolate. You add a bowl of some blob, and another bowl of some other blob and eventually it's...well...oh. No. I was wrong.
That is the most complicated Kissing game I've ever seen (and I've seen a few in my time). I'm a bit afraid that the genre is going to expand into MMORPG and so on.
That is surprisingly bad. The squirrel-thing's animation is really creepy - crazy eyes and madly flickering tail, jittery movements, actively trying to avoid fruit - and it just makes me hate it. It would be slightly less annoying if it was just an un-animated basket floating about. It's also incredibly unsatisfying because you can't ever perfect it, there's no goal to beat, and there's no reward for doing well. Oh, and the level goes on for far too long without any variation.
I thought that 'Piece rotation is horribly tedious' must have been some kind of hyperbole. 'Surely it's just a matter of 3 clicks at best!' I thought. Oh, how wrong I was. Next time, I'm going to listen to Stuffdoesntwork.
Slightly bizarre that the only way to keep your balance and collect the packages is by zipping madly back and forth. Plus a game based on a wobbly rendition of the grind balance in a skating game isn't exactly compelling. But it works, for what it is.
Everything seems to bunch up in the top left quarter each time, and each time it resets it has no variation in how many objects appear, so ultimately it's quite hard to tell the difference between resets. It would be nice to have an option to thin the pattern out a bit, or randomise where it all appears. But even without adding options, simply having it so objects continually appeared and disappeared would make it a really nice addition to the 'Just Chattting' games.
It's a really terrible (and astonishingly lazy) version of the usual Hidden Objects game. If you didn't create the art, and havent even created interesting objects to find on the background, then at least don't make the numbers so rubbish - I guess it shows some effort when you make the 5 out of the cement in the bricks, but that just makes it more confusing as a large proportion of the others are just basic numbers stuck to the image. By the time I was down to one or two numbers left I had no idea what I was expecting them to look like. Needs a hint system too.